[sblock=healing]For future reference, Yelder has +5 to heal. Also, the DC to assist is the same as the DC to kick off a second wind, although the latter is somewhat risky while Feyr still has the ongoing damage.
It takes a minor and a standard to pull out and administer a healing potion to an unconscious character, in case you're curious.[/sblock]
The goblin screams in rage upon seeing Growl climb back to his feet. Heedless of the risk, he unleashes another spectral curse from his rod. As he does so there is a brilliant flash of light that blinds him temporarily, disrupting his focus.
[sblock=Status]Initiative:
25: Goblin Sharpshooter (-35, dead)
20: Adran (13/28,
bloodied, Blighted, blinded (save ends))
19: Yelder
19: Goblin Hexer (-15, Divine Challenged)
18: Alek (16/30, Concealed) <== Your turn.
17: Feyr (-1/26,
dying (1/3), 5 ongoing poison)
16: Blighted Rat (-46, dead)
10: Centipede Swarm 1 (-44, dead)
10: Centipede Swarm 2 (-46, dead)
10: Centipede Swarm 3 (-2, Cursed)
4: Growl (14/30,
bloodied, +2 to all defenses)
3: Lephisto (9/27,
bloodied)
Stinging Hex
recharges. The Hexer casts Stinging Hex at Growl, which misses, as does Lephisto's AoO. The Hexer still takes 6 from Divine Challenge.
Rolls. Another natural 1 for Lephisto, by the way.
Again, no new map. And don't forget the 3 automatic damage for starting your turn next to a swarm.[/sblock]