Blizzard at Revel's End (IC)

KahlessNestor

Adventurer
Revel’s End
End of autumn
Weather: Freezing and wet. Sleet. Rough water and sea spray. Fog
Round 0

It wasn’t good to stand around in this cold, so when Valrin had positioned his sledge for the next load, he looked for one of the ice breakers so he could get some physical activity to keep himself warm. Suddenly the dock lurched.


Valrin splashed down into the icy water with his ice breaker, gasping as the cold drove the air from his lungs, his long black hair and beard frosting over.

Valrin kicked for the surface. Others had fallen in, and he looked around for them.

Valrin Thann Character Sheet
Prisoner 137
AC 15
HP 41/41
Rage: 3/3/LR, Reckless Attack, Frenzy
 

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As Jathlin steps through the bulkhead from the aft hold he feels the presence of Valkur and the return of his innate powers. As he steps into the main hold the water which once flowed around his feet recede leaving his feet dry for the first time on this journey. Jathlin begins to direct the other prisoners on hooking up the cargo netting to offload the ship. Having spent the better half of his life on the sea he felt the reverberation of something large hit the hull. He glanced back towards the aft hold and yelled more worried about the others than himself. He couldn't drown and the water won't hinder his movement. The others were not as lucky. He turns to those in the hold with him.

"You all need to get off the ship. I think something just breached the hull."

Without waiting Jathlin turns and moves back towards the aft hold. He needed to make sure the others make it out safely. He'd worry about the cold later.
 

FitzTheRuke

Legend
GM: Encounter: Sahuagin Attack!


On the Dock

As the dock settled its movement and the ship began to slowly list to starboard, the sound of men gasping as they surfaced turned to cries as one said, "Ah! Something's got me!"

Another went back under before he could take a breath, but his thrashing was audible.

Through the frothing waves, Burton and Py'Cott could see dark shapes moving under those who had fallen in. Behind them, near the lift, Lex pointed to a giant crab that climbed out of the sea and began to move up the cliffside. On its back was a rider, carrying a trident - some kind of fish-man. The crab went up the cliffside and began to pass the lift as it slowly rose.

Halfhand

In the water, Doc Halfhand began to twist and shift as tentacles replaced limbs. He vaguely recalled seeing the gnome, Lex, pointing toward something in the water before he fell in, and he thought about swimming over there, but as his eyes shifted to bulbous octopus-eyes, he saw (and could feel) through the water that he was not alone. It wasn't just the others who had fallen in. Below him something very large moved slowly in the darkness, but closer by swam humanoid fish-men. He saw one pulling a soldier under, and one swam toward him, thrusting at him with a spear. (10 damage)

Valrin

Valrin kept his icebreaker as he fell into the cold water. It was a shock, but he kept calm and kicked for the surface. But something had him by the leg, and he turned to see a webbed hand pulling him down and a gaping mouth full of two rows of tiny teeth tried to bite him as he struggled. (grab dc22, bite missed)

In the Hold

Jathlin began to shove the other prisoners and the guards toward the ladder as he made his way into the aft hold to inspect the damage. Between his genasi nature and his experience at sea, he took little notice of the water that rushed about his legs. Behind him, Captain Halehearty had picked himself up from his fall and peered through the hatch. Both men could tell by the size of the hole that the "Gray Seagull" was in dire straights. She could be saved, but it would be hard work and distractions would be unwelcome.

"Man the pumps!" yelled the halfling captain and then added, in vain, "Get me the bosun!"


GM: Encounter: Sahuagin Attack! End Round One (Surprise); Begin Round Two
 

Leatherhead

Possibly a Idiot.
"We're under attack!" The revelation hit Py'Cott with almost as much impact as whatever blew a hole in the side of the ship. Training from his mercenary days made the warrior instinctively grab one of the dropped pikes. His preferred weapon was still locked up in the prison, but this would make a suitable substitute for now.

The battle called to the Half-Orc, a chance to finally shed some blood and get some steam out of his system, but something else had to come first. The crates on the docks held the supplies for the winter, and if these fish-men got to them now... Py'Cott groaned at the thought of having the stew watered down even more and clambered over to the nearest crate, looking for anything of value.

Still, seeing the crab climb up the cliff made Py'Cott keenly aware of just how vulnerable he was on the docks. A situation which he had unique ability to remedy. Out of his shadow rose his double, translucent crimson red, and armed with a copy of the pike he was holding: The Red Ghost that was his other namesake. With this trick, the warrior could be in two places at once, two 'bodies'-one mind.

The Ghost moved to the end of the dock, near the lift, and made the both of them ready for a sudden escape.

OOC: Picked up a pike.
Using a Bonus Action to Manifest Echo (AC 16, HP 1, immunity to all conditions, uses same saving throws as Py'Cott)
Also looting a crate if possible.
 

JustinCase

the magical equivalent to the number zero
Burton (prisoner 287) wastes no time when he hears Py'Cott's warning. The huge crab is too far away, but there are people in the freezing water and they are under attack by, well, something.

The Waterdhavian noble-turned-prisoner rushes to the edge of the dock, seeing if he can help out anyone. Upon seeing the dark shapes in the water, however, he changes his mind and with a flick of his wrist Burton summons a fine long dagger into his waiting hand.

Somewhere in Waterdeep, someone must be very surprised when the Cragsmere family dagger that was used as downpayment for a long night of drinking and caroussing, suddenly disappears. Burton would've smiled at the thought if the circumstances were different.

Not waiting for whatever they are to emerge, Burton throws his dagger at a submerged foe before reaching out to help Valrin out of the water.

OOC: Does throwing a dagger at an enemy in the water mean rolling with Disadvantage?

Dagger: 2D20.LOW(1)+5 = [10, 18]+5 = 15
1D4+3 = [1]+3 = 4
 

Kobold Stew

Last Guy in the Airlock
Supporter
At first, Doc Halfhand did not understand the pain in his thigh, or his webbing as it became as his bones disappeared. It was unexpected, but he had seen the attackers, and most of all the giant crab. His head narrowed as his tentacles undulated and sent him flying between the support piles of the dock underwater, away form the pain. Was that another stabbing he felt? He wasn't sure what was injury and what the loss of his backbone.

He stayed under the surface, and arose only when he was beside the Crab warrior. His tattooed tentacles thrashed but could not find purchase on the cancerous carapace..

OOC: Round 2.
Giant Octopus form. HP 11. HP: 42/52.

Move: to AF-AG 15-16. (even assuming he is slowed for squeezing under the dock, he has 60' of movement available). This leaves him open to an Attack of opportunity from AR 15.

Attack: 1d20+5=12 (reach = 15') which I think is a miss against a giant crab.
 

KahlessNestor

Adventurer
Revel’s End
End of autumn
Weather: Freezing and wet. Sleet. Rough water and sea spray. Fog
Round 1

Valrin glowered at the sahuagin that had grabbed his foot, then dragged him deeper into the water. Valerian managed to catch a breath before he was dragged down. He felt that cold, familiar fire in his chest, his ever-present companion that allowed him to do terrible, horrible things. He stabbed into the face of the creature pulling him under, using the ice pick as a spear.

***

Rage: +2 melee damage, resist B/P/S damage
Didn’t notice Doc Halfhand transform into a giant octopus.


Valrin Thann Character Sheet
Prisoner 137
AC 15
HP 41/41
Rage: 2/3/LR, Reckless Attack, Frenzy
 


As Jathlin steps through the door to the aft hold his magic fails him again. He looks at the captain.

"I can plug the hole but need my magic. Can you drop the antimagic field?"

OOC: I am going to wait for an answer then finish my turn. would it be possible for me to swim out the hole?
 

Steve Gorak

Adventurer
As Thorbin feels the fresh air fill his lungs, his blood boils with anger as the battle rage takes over. He swiftly moves to grab a weapon, picks up a pike next to the fire barrel, and stabs the attacking fish men with it. He then screams with satisfaction.

OOC: bonus action: rage
Move: to fire barrel
Item interaction: pick up pike
Attack: use reckless attack, -5/+10 from pole arm master: attack 17, damage 23
 

FitzTheRuke

Legend
In the Water

Valrin disappeared into the icy depths. There was only the dimmest of light as he held his breath and thrust his spear into the fish-man that held his leg. The creature thrashed in pain, but it dug in its claws, preventing him from surfacing, and it continued to try to bite him as he kicked to stop it. (3 dmg claw).

The octopus that had been Doc Halfhand squeezed under the dock, shooting away from the Fishman that had speared him. His tentacles shot up out of the water below the cliff, and just missed catching the giant crab as it scuttled up the cliff out of reach.

On the Dock

Py'Cott sent out his Red Ghost and moved to the load of crates that were on the dock. These were sealed tight (action: dc13 athletics to break in), and he could tell that they contained blocks of whale-fat wrapped in cloth.

The Red Ghost walked over next to Lex, who was using his magic to armour up, hoping he'd remain underestimated in the attack.

OOC: I am out of time. I'll be back with more. Don't take another turn yet!


 



FitzTheRuke

Legend
On the Dock

Having reached the deck in a hurry, Thorbin saw the men thrashing about in the water and several fish-men coming to the surface. He rushed down the ship's plank in only a few steps and he pushed his way past Py'Cott, who was breaking his way into one of the crates. As he reached the eastern end of the dock's "T", a fish-man rose up out of the sea, dripping icy water. A young guard who was there stumbled back, fumbling for a quarrel for his crossbow. Thorbin grabbed a pike that was next to the fire-barrel and thrust it into the fish-man, skewering him through. By now, another fish-man began to rise up out of the sea, but even before it could reach for the dock, Thorbin tore his pike from the other fish-man and plunged it into the second one, killing both.

Py'Cott pulled a 30-pound brick of whale-fat, wrapped in fabric, from one of the crates as the young guard (who's name was Ludz) finished loading his crossbow and fired at a fish-man who had neared the surface and was mauling one of the guards that had fallen in. His quarrel went straight and true and imbedded itself in the fish-man's back, giving the guard a moment to swim free and reach for the dock in a desperate attempt to climb out of the icy water. He pulled himself up onto the dock, and lay there gasping.

OOC: Ran out of time again. Still more to come!


 
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Jathlin looks at the halfling captain waiting for an answer. The captain opens his mouth a couple time as if his brain was not comprehending the question. Jathlin curses, they did not have time for this fool to pull it together. Jathlin takes a few steps and then dives through the hole in the ships hull. Once in open water his connection to the elemental water returns. Jathlin turns and moves his hand and the water inside the hole freezes solid. With the hole in the ship plugged Jathlin turns his attention to his surroundings, trying to gauge what had caused the damage.

OOC: Moving through the hole and then casting Shape Water to freeze a 5 ft cube of water in the hole. If the hole is larger then 5 ft diameter let me know so I can do the same thing again next round. I can maitain 2 frozen blocks with the spell.
 

FitzTheRuke

Legend
In the Hold

Captain Halehearty watched as Prisoner #299 (Jathlin) suddenly cursed and dove through the hole in the side of the ship. Thinking the prisoner was escaping, but having bigger things to worry about, the captain called for carpentry equipment. Two sailors in the hold brought him a large wooden board, while two from the deck above slid down on the crane's rope (the ladder was a mess of prisoners and guards, vying to escape the flooding hold) and brought with them hammers and nails.

The ship's cleric made her way up to the main deck to report what was happening to the mate, who had opened a large trunk full of weapons and was selecting for himself a hand-crossbow and sword. The crew that had been on the dock (and fortunately for them had not fallen in the water) and the crew that had been working on the main deck, all grabbed various weapons in preparation of defending the ship. At the mate's order, two crewmen who had been working the ship's crane moved up to the forecastle and threw a tarp off of a large, swivel-mounted ballista.

While this was going on, Jathlin had slid out into the icy water and felt his magic return to him, free of the antimagic field protecting the prison hold. He froze a large block of ice, which very nearly sealed the hole in the hull (it was now a much slower leak). Having done that, he turned to see what was going on, and he found himself face-to-face with two jagged-toothed fish-men. One grabbed him (3 damage) and tried to drag him down while the other tried to run him through with a spear, but to their suprise, he was their equal as a swimmer and did not need to breathe, and he twisted free.

On the Cliff

The guards and prisoners at the lift's wheel continued their work and the lift raised twenty feet as the bosun (a dwarf nick-named Dogger) peered out the little window, frustrated to be left out of a fray. The crab and its rider passed them by, climbing high above (110/160 feet). The crab-rider twisted in his seat and held a twisted tube-worm blowgun to his mouth and sent two sharp-looking urchin quills directly down toward the octopus below him (2 damage) and turn

Four guards at the top of the cliff, wielded crossbows, and they fired at the crab-rider, but by an unfortunate combination of wind, range, and angle (firing directly down from the cliffside was both dangerous and difficult) they all missed. These four guards had worked at the prison for many years, and they understood that the enormous octopus had once been Doc Halfhand.

OOC: Almost done, hang in there. I've got one more thing to do, and I'll give Razum a chance to go but the round is nearly over.


 

FitzTheRuke

Legend
Loose Ends

Razum did not like the cold. He positively hated the water that rushed about his feet. WIth everything going on, no one paid serious attention to the strange lizard-man when he had followed Thorbin up the ladder before the prisoners and guards clogged it with pushing bodies. He made his way carefully and methodically to the ship's ramp, keeping a close eye out for trouble.

Trouble happened, though Razum avoided the worst of it.

From under the dock, a large form moved in the icy water and came to the surface with a spray of water. An enormous black-and-white 'whale' burst out of the water and snatched the guard who had just climbed out of the water. The whale spun about, mauling the poor guard and raining icy spray that sizzled steam out of the fire-barrel. On the whale's dorsal-fin sat a female-looking fish-person with an impressive head-crest. She held a conch in one hand and a coral staff in the other (holding onto the whale with her scaled legs).

The ship's mate had just finished arming and organising his crew to defend the main deck when the fish-woman held the conch to her sharp-toothed mouth and blew. The deck exploded into shards of splinters - the crane fell to one side and brought a heavy spar down on the deck with a crash. Crewmen flew about and fell to the deck, dead. The ballista was left unmanned, though it looked like it survived the blast. Razum dove down the ramp onto the dock. A guard, who was on the deck (he had been inspecting the offloading) was bloodied and battered, but he survived the blast and he took cover behind what was left of the rail and fired his crossbow at the fish-woman, wounding her in the leg. The mate had also survived, and he made for the forecastle, firing a hand crossbow that left small quarrels sticking out of the flesh of the whale.

Then a large group of fishmen swarmed up the far-side of the ship and climbed aboard the shattered main deck, threatening to overwhelm the few defenders that remained.

OOC: Fhew! I think that does it. You can now go again!


GM: Encounter: Sahuagin Attack! End Round Two; Begin Round Three
 

Kobold Stew

Last Guy in the Airlock
Supporter
Doc Halfhand shivers his tentacles as he sees the crab rise up the cliffside. With a burst of speed, he attempts once more to grab the crab before it is out of his reach.

OOC: Round 3.
Giant Octopus form. HP 11. HP: 42/52.

Move: to the cliff edge below the crab. (Assuming climbing speed is half of land speed of 30', I should be able to reach with 15' reach? If not, then he heads to the whale rider instead and attacks it.)

Attack: 1d20+5=25 (Crit!). Damage - 2d6+3=7 plus 2d6=6 - 13 bludgeoning damage total. Target is GRAPPLED and RESTRAINED (DC 16).

If there is movement left, he will try to take it out to sea.
 

Steve Gorak

Adventurer

Leatherhead

Possibly a Idiot.
Seeing a "whale" surface directly in front of him and eat a man made Py'Cott think twice about his snack. The sudden deafening blast made his mind up for him, dropping the load while he scrambled to cover his ears.

Py'Cott knew a powerful weapon when he saw it, and that conch was too dangerous to leave in the hands of anyone who might want to kill him.
The half-orc took a deep breath, and using his pike as a pole-vault, sprang unto the back of the whale, surprising the fishwoman just long enough to bring the pike down on her defensive arm. The resulting blow knocked the conch from her grasp, flinging it into the air, where Prisoner 284 snatched it right in front of the fishwoman's bewildered eyes.

Py'Cott returned the fishwoman's stare with a gruesome grin that faded into the face of the Red Ghost. Back on the end of the docks, the newly materialized Half-Orc gave a laugh to the gnome standing by. "Easy as taking candy from a baby!"

OOC: I honestly expected to fail at least one of them! Unfortunately, now I need a new snack.
Athletics: 1D20+5 = [8]+5 = 13

Attacking with Pike, using Disarming Strike: 1D20+5 = [10]+5 = 15
1D10+3+1D6 = [9]+3+[3] = 15

Disarm Check: 1D20+3 = [11]+3 = 14

Slight of Hand: 1D20+1 = [18]+1 = 19

Using a free action to send Red Ghost as far tward the shore from the dock as possible, then a bonus action to swap places. Also, if either the fishwoman or the orca tries to move from where they are at, Red Ghost makes an opportunity attack against them.
 

Level Up: Advanced 5th Edition Starter Box

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