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Blizzard at Revel's End (IC)


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Leatherhead

Possibly a Idiot.
OOC: Py'Cott is near Lex right now (AN18), Red Ghost (his Echo) is riding the Orca. They just swapped places. There isn't actually any room on the shoreline that isn't occupied by the the lift, everything is a cliff, hah!
 

KahlessNestor

Adventurer
Revel’s End
End of autumn
Weather: Freezing and wet. Sleet. Rough water and sea spray. Fog
Round 3

The fish-man’s claw didn’t seem to penetrate Valrin’s hard muscle as much as it should have. Cold fury surged through Valrin, and he stabbed hard at the fish-man again with the ice pick, stabbing it into the fish-man’s neck, a second attack skidding off its scales.

***

Rage: +2 melee damage, resist B/P/S damage
Frenzy: extra bonus action attack
Didn’t notice Doc Halfhand transform into a giant octopus.


Valrin Thann Character Sheet
Prisoner 137
AC 15
HP 37/41
Rage: 2/3/LR, Reckless Attack, Frenzy
 

JustinCase

the magical equivalent to the number zero
Seeing Py'Cott leap on top of the immense whale and assault what can only be the leader of these attacking sea folk, Burton decides to help bringing the fight to a quick end.

He takes a running jump and nimbly lands besides the Red Ghost. A flick of his wrists, and similar to before a weapon appears in Burton's right hand; a fine silvery rapier. Uttering a few eldritch syllables, the noble puts some magic behind his attacks. With a flourish the noble now known as Prisoner 287 stabs at the fish woman repeatedly.

OOC: Move: Jump onto the orca:
Dexterity (acrobatics): 1D20+5 = [14]+5 = 19

Bonus Action: Summon bonded weapon (rapier).

Action: Booming Blade (melee weapon attack; when hit, target takes 1d8 thunder damage when moving voluntarily before my next turn)
Attack with advantage: 1D20.HIGH(1)+5 = [16]+5 = 21
Damage: 1D8+5 = [5]+5 = 10
Thunder damage if moving: 1D8 = [7] = 7

Does the presence of the Red Ghost grant advantage to my attacks? I rolled with advantage; I thought CoyoteCode would show the dismissed roll, but apparently it doesn't. I can roll again if there is no advantage.

Action Surge: (another action this round, 1/SR) Booming Blade
Attack with advantage: 1D20.HIGH(1)+5 = [16]+5 = 21
Damage: 1D8+5 = [2]+5 = 7
Thunder damage if moving: 1D8 = [2] = 2
 

Jathlin winces as the sahaugins claws slash across his chest. He dodges the spear thrust and shifts around the two attackers. He looks around and curses as he sees more of the creatures. He makes some quick gestures and brings his fists together. As they touch shock wave of thunderous noise ripples out from him slamming into the sahaugin that are crowding around him.

As the shockwave subsides Jathlin swims towards the pier.

OOC: Shifitng to the other side of the sahaugin so I place all three of them within 5 ft of me. I will then cast thunderwave at 2nd level. I will also use my Channel Divinity: Destructive Wrath to max the damage. All within a 15ft cube of me take 24 thunder damage or half on a DC 14 Con save. If they fail they are also pushed 10 ft from me.
 

FitzTheRuke

Legend
The Chaos of Battle

The orca had emerged close enough to the dock that Py'Cott dropped his bundle of whale-fat and leaped onto its back. He hooked the fish-woman's wrist with the end of his pike and twisted, causing her to drop her conch, which he grabbed while diving toward the water, but before he plunged in, he swapped places with the Red Ghost and arrived, smiling, on next to Lex by the lift.

By this time, Burton had followed him onto the orca and stabbed at the fish-woman with a knife that had appeared out of nowhere. As the 'whale' rose up to throw off the new arrival, Thorbin thrust his pike over the fire-barrel and into the creature's melon, stunning it. As it began to roll over, Doc Halfhand, as an octopus, appeared from the water and pulled the fish-woman shaman from the whale's back and began to swim away with her.

Both Burton and the Red Ghost could not stay on as the whale rolled, and they both wound up in the water. This turned out to be fortunate for them, because on the dock, Lex raised his little grey hands and a line of fire burst across the scene, burning the whale, the fish-woman, and an unfortunately-timed surfacing fish-man (who had swam in to go after Burton). All three creatures died, smoking and steaming on the surface of the water.

Doc Halfhand released the fish-woman and dove under as the fire burst across them, but he quickly found himself up against two fish-men armed with spears. They lunged at him, sticking their spears into his fleshy tentacled body. (7 damage).

Burton too, found a spear thrust at him from out of the depths. It struck him in his leg as he treaded water, heading back toward the dock. (7 damage).

On the other side of the dock, in the water, Valrin continued to struggle with the fish-man who had pulled him under. He struck at it with his ice-pick, and got it with a solid blow that kept it from getting at him, but it was still alive and trying in vain to bite at him.

Nearby, Jathlin sent out a thunderous burst that knocked the surrounding fish folk away, killing two of the three. The third grabbed at him, biting and scratching through his meagre prisoner's clothes. (8 damage).

On the cliff, the guards continued to fire at the crab and rider who slowly made their way up the high cliff toward the top. Now the rider returned some of the fire with a blow-gun. Neither side seemed to be taking any particular lead in that skirmish.

Not so on the ship. The prisoners and guards had made their way up to the main deck, only to find it swarming with fish-men, who proceeded to slaughter the already frightened and exhausted men. The ship's mate was trapped at the prow, thrusting his sword at fish-folk who surrounded him. Alone now, as the fishmen overwhelmed what remained of the ship's defenders.

The captain, cleric, and four sailors remained below, and one guard remained with two prisoners. Hearing the chaos above them, they began to use what remained of the cargo to barricade the ladder, but with the hatch open to the sky above, it would not take long for the fish-men to make their way into the depths of the ship.


GM: Encounter: Sahuagin Attack! End Round Two; Begin Round Three
 


JustinCase

the magical equivalent to the number zero
The shock of freezing water suddenly all around him startles Burton, but he is immediately aware of the wave of fire just above him. Deciding to not come up for air until the flames have gone, the noble sees an ugly fish creature come up to him from the other side, spear at the ready.

Instinctively he tries to cast a spell, but before Burton can begin to utter the arcane word, icy water fills his mouth and he thinks better of it. The spear stabs his leg painfully, and prisoner 287 realizes he is out of his element.

A few stabs with his rapier, more to distract his opponent than truly dangerous, and Burton swims for the surface, hoping to get up on the dock but finding it difficult to get a grip on the slippery wood.

OOC: Attack (in the water, with disadvantage?): Rapier: 1D20.LOW(1)+5 = [5]+5 = 10
Don't think that hits, but here's the damage roll all the same: 1D8+5 = [1]+5 = 6

Move back out of the water. I suppose that triggers an OA? And in case I need to roll something to climb up on the dock: Athletics: 1D20 = [5] = 5 Ouch!

HP 21/28
 

KahlessNestor

Adventurer
Revel’s End
End of autumn
Weather: Freezing and wet. Sleet. Rough water and sea spray. Fog
Round 3

Valrin continued to stab the fish man holding him with the ice spear, jabbing the creature twice more, though fighting in the water wasn’t his natural element.

***

Rage: +2 melee damage, resist B/P/S damage
Frenzy: extra bonus action attack
Didn’t notice Doc Halfhand transform into a giant octopus.


Valrin Thann Character Sheet
Prisoner 137
AC 15
HP 37/41
Rage: 2/3/LR, Reckless Attack, Frenzy
 


As if to punish the fishman for daring to touch him a thunderous force strikes at the creature. As the sound slams across the creature Jathlin turns to asses his situation before deciding on his next course of action.

OOC: Using my reaction to use Wrath of the Storm on the sahaugin that attacked me. It takes Wrath of the Storm Damage: 2d8 8 DC 14 Dex save for half. Let me know if it is still moving and then I will post my action.
 

Kobold Stew

Last Guy in the Airlock
Supporter
(heavily edited, and retargeted, but with same roll)
Doc Halfhand's perfect eyes focus on the other attackers and grasps at one with his tentacles. He squeezes, and hope to grasp another one.

If he makes contact, he pulls away from shore.

OOC: Round 4.
Giant Octopus form. HP 11. HP: 35/52.

Attack (not fish woman but one of the other attackers): 1d20+5=11; if a hit damage = 2d6+3=10, and opponent grappled and restrained.
 
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Steve Gorak

Explorer
Thorbin looks at the mate being swarmed, and reacts instinctively. He moves back on the ship to help him escape and yells “come help those still on the boat!”

He will kill any enemy he encounters

OOC: move: as required to move as close as possible to the mate and still have an action

Action: first attack: attack 16, damage 17 plus 5 divine fury damage this attack hits

Bonus action: Pole arm master attack: attack 21 (crit!), if attacking first attack target: damage 19 plus 5 crit, if new target because first one fell: damage 25

pole arm master reaction attack if enemy comes within reach: attack 12, damage 22

 

FitzTheRuke

Legend
Burton & the Red Ghost

Burton tried to lunge with his rapier at the fish-man, but it was hard enough just to tread the icy water. Unfortunately the fish-man didn't have that problem, and he thrust his spear into Burton's side as the prisoner tried to swim back to the dock (8 damage). The Red Ghost came to help him and traded blows with the creature, stabbing him and getting stabbed in return. Much to the fish-man's surprise, the Red Ghost disappeared as soon as the spear passed through his defenses.

Burton tried to pull himself up onto the dock, but already the cold was sapping his strength and he fell back in the water.

 
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Jathlin extends his left hand and the tattooed holy symbol on his palm flashes as he speaks a prayer to Valkur. A flash of radiant fire that burns even underwater flashes around the Sahuagin. Not wanting to be over run again Jathlin swims towards the dock and prepares to climb out of the water.

OOC: Casting Sacred Flame on the closest Sahuagin. It needs to make a DC 14 dex save or take Sacred Flame damage: 1d8 6. After the attack Jathlin will move his full speed towards the dock and if I have any movement left climb out of the water. I will accept the attack of opportunity if there is one.
 

FitzTheRuke

Legend
Jathlin & Valrin

Jathlin was underwater, surrounded by fish-men. Fortunately, many of them had their gills blown out by his thunderous spell, but in the cold, dark, rough water, it was difficult to tell one from the other. One reached for him with claws and he caused an underwater flash of light - a radiance that seared the fish-man's arm, and it pulled back, while Jathlin swam away. The sailor-turned-prisoner reached the dock, and he hauled himself out of the water as two live fish-men pushed their way through the floating corpses of their kin.

Valrin was alone and he hadn't been able to reach the surface since he'd first been pulled under. He swallowed a bit of water, but he held his breath and he stabbed at the thing pulling him down. The fish-man was wounded, but it pulled harder, wrapping itself around his legs and biting at the flesh of his side (4 damage).

OOC: I'm gonna have to break things up into little bits to get it done. A few more to go. Plus NPCs. @KahlessNestor Valrin is nearly at the bottom (40 feet down) he's grappled (dc13 escape). He needs to roll a dc12 Con save as well (the fish-man is trying to drown him) or he'll gain a level of exhaustion.


 

FitzTheRuke

Legend
Lex & Py'Cott

As the lift continued to climb above them, Lex noticed that Py'cott held in his hands an intricate conch, that the fish-woman shaman had used to shatter the deck of the Gray Seagull. He longed to study it, but he had work to do. He sent a bolt of force that struck the giant crab with a crack, but the thing kept on, climbing higher still (100 feet up). The guards at the top reloaded their crossbows and fired at the thing, but few found their mark.

Suddenly, a large fish-man leaped out of the water onto the dock, and it brutally thrust its spear into Lex before the gnome or half-orc could react to defend him (11 damage).

Doc Halfhand

The giant octopus was surrounded, and the fish-men trust their spears amongst his writhing tentacles. (6 & 8 damage) as he tried to grab at them, unsuccessfully.


OOC: Only a couple more to go. I should be able to roll the round tomorrow, promise!
 

KahlessNestor

Adventurer
Revel’s End
End of autumn
Weather: Freezing and wet. Sleet. Rough water and sea spray. Fog
Round 4

Valrin grunted as he was bit, losing air. He needed to get free or kill this thing! But it was faster in the water than him. Valrin flexed, bursting free of the sahuagin’s grip. He stabbed at the fish man to keep it away, and kicked for the surface.

***

Exhaustion 1: Disadvantage on ability checks.

Rage: +2 melee damage, resist B/P/S damage
Frenzy: extra bonus action attack
Didn’t notice Doc Halfhand transform into a giant octopus.


Valrin Thann Character Sheet
Prisoner 137
AC 15
HP 35/41
Rage: 2/3/LR, Reckless Attack, Frenzy
 

FitzTheRuke

Legend
Thorbin & the Ship's Mate

Seeing that the ship's defenders would quickly be overwhelmed, Thorbin shoved his way past Ludz, grabbed the netting on the stack of crates of whale-fat, and flung himself up onto the ship's forecastle. He thrust his pike into two fish-men who had Barrie the mate, surrounded next to the ship's ballista. Both creatures died, impaled on the pike, and Barrie nodded to Thorbin, loaded his hand crossbow, and shot one of the larger fish-men that was down on the main deck.

Everyone else

This rallied the ship's defenders, who finally held their own for the moment. Two guards and a crewman (all that was left on deck, among several dead) held back five of the things, while a sixth jumped through the open hatch. Iyatisi, the ship's cleric, cast a blessing from Waukeen on the lone guard and unfortunate remaining prisoners, and took refuge in a forward compartment. Two of the prisoners were manacled, and they shuffled aftward, leaving the guard and one prisoner to defend themselves against a rather large, mean-looking fish-man.

In the hold, the Captain and four crew were madly working to patch the hole in the hull, but they quickly realised that it was safe for now, with a frozen block of ice sealing the wound, and that they couldn't quite get their planks into place with the ice there. They could hear the commotion above them, so the captain ordered them to grab what weapons they could, and they moved for the ladder.

Outside, to Burton's surprise, the guard who had been mauled by the whale came to the surface next to him, alive. The grizzled veteran grunted at him, "Boost me up on t'the dock, an I'll pull ya up after."

Further away in the water, one of the guards who had gone under right at the start, also surfaced, having miraculously survived being drowned by a fish-man who had pulled him down when he'd fallen in.

OOC: I think that'll do.
 

FitzTheRuke

Legend
GM: Encounter: Sahuagin Attack!
RevelsDock4.jpg

(General Features:) Visibility: Clouds, Sleet, Spray (Dim Light);
Terrain: Slippery dock; crowded debris-covered ship's deck (Difficult); Cliffs (160 foot drop);
Name * AC * HP * Hit Dice * PasPrc * Slots * (Notes)
(Prisoners)
(287) Burton AC13/16/21 HP 13/28 HD 3/3 PP 13 SS 2/2 2W 1/1 AS 1/1
(299) Jathlin AC11 HP 15/26 HD 3/3 PP16 SS 4/4 2/2
(284) Py'Cott AC11 HP 31/31 HD 3/3 PP12* 2W 1/1 AS 1/1
- Red Ghost AC16 HP 0/1 (gone)
(295) Thorbin AC17 HP 38/38 HD 3/3 PP12 R 2/2
(137) Valrin AC15 HP 33/41 HD 3/3 PP12 R 2/3
(Staff/Guest)
Name * AC * HP * Hit Dice * PasPrc * Slots * (Notes)
Lex
AC16 HP23/34 THP 12/12
Doc Halfhand AC12* HP 34/34 HD 4/4 PP13 SS 4/4 3/3 WS 2/2
  • DocWolf AC15 HP 37/37 PP15 PacTac
  • DocBear AC11 HP 34/34 PP15
  • DocOck AC11 HP 21/52 PP
Razum AC15 HP 27/27 HD 3/3 PP17
(NPCs - Prison)
Prisoner Volunteers (3) AC11 HP (see below)
-177 32/32; 248 32/32; 259 (dead)
Junior Guards (4) AC16 HP (see below) PP12 +3;1d8+1
-Ludz 11/11; JG1 11/11; JG2 11/11; JG3 (Dead);
Prison Guards (6) AC15 HP (see below) 22+4;1d6+2
-PG1 32/32; PG2 14/32; PG3 22/32;
-PG4 (dead); PG5 4/32; PG6 32/32;
Veteran Guards (6) AC17 HP (see below) PP 12 2@ +5;1d10+3
-VG1 22/58 (d); VG2 18/58; VG3 50/58;
-VG4 58/58; VG5 58/58; VG6 58/58;
(Notes: VG1 was the one 'checking' for contraband; VG2 was chomped by the orca)
(NPCs - Ship)
Captain AC11 HP 4/9 PP12 +4;1d6+2
Mate AC13 HP 2/13 +4;1d6+2
Cleric AC11 HP 9/9 PP12; +2;1d4; SS 3/3
Bosun AC11 HP 32/32 PP10; +4;1d6+2
Ordinary Crew (3) AC11 HP (see below) PP11 +3;1d6+1
-OC1 6/6; OC2 6/6; OC3 (dead);
Able Crew (5) AC11 HP (see below) PP11 +3;1d6+1
-AC1 9/9; AC2 9/9; AC3 (dead); AC4 (dead); AC5 (dead);
Veteran Crew (3) AC11 HP (see below) PP12 +4;1D6+2
-VC1 16/16; VC2 3/16; VC3 (dead)
New Prisoners (6) AC10; HP (see below)
-292 (dead); 293 9/9; 294 9/9;
-296 (dead); 297 (dead); 298 9/9
Name * Damage Taken * (Notes)
(BGs)
Name * AC * HP * PasPrc * Slots * (Notes)
King Crab
AC16 HP 30/38; 2@+5;2d6+3, grab (dc12)
Sahuagin CrabRider AC14 HP 26/32 +5; 1d10+3
Orca AC12 HP 0/28 (dead)
Sahuagin Priestess AC12 HP 0/33 (dead)
Sahuagin Grunts (8) AC12 HP (see below)
-SG1 14/18; SG2 18/18; SG3 18/18; SG4 10/18;
-SG5 18/18; SG6 (dead); SG7 (dead); SG8 (dead);
Sahuagin Drowners (8) AC12 HP (see below)
-SD1 22/22; SD2 10/22; SD3 1/22; SD4 22/22;
-SD5 (dead); SD6 (dead); SD7 (dead); SD8 (dead);
Sahuagin Thugs (4) AC12 HP (see below) 2@+5;1d8+3
-ST1 22/32; ST2 32/32; ST3 32/32; ST4 20/32;
GM: End Round Three; Begin Round Four
 

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