Blocking/Parrying In D&D

Kirowan

First Post
Does anyone else find it odd that a 1st level unarmored fighter is as easy to hit as a 10th level unarmored with DEXs being equal? I mean, there isn't a blocking/parrying mechanic in the game as far as I can tell. The closest thing I've seen is the off-hand parry feat in Sword & Fist. Has anyone else noticed this?
 

log in or register to remove this ad

Take a look at the feat Expertise. It seems to be what you want -- it represents a fighter concentrating on defense. A 10th level fighter can easily live with taking a -5 penalty to attack rolls for a +5 bonus to AC.

But no, I don't really find this to be a problem. If you do, however, you could use one of the systems that give AC increases based on level. IIRC, the Wheel of Time RPG uses one. Again IIRC, it operates similarly to saving throw bonus. For the more combat oriented classes, you get +2 AC bonus at first, then another +1 for every two levels after that (matching good saving throw progression). Someone who actually has one of the RPGs that uses this could give you a better picture of this mechanic.
 

Kirowan said:
Does anyone else find it odd that a 1st level unarmored fighter is as easy to hit as a 10th level unarmored with DEXs being equal? I mean, there isn't a blocking/parrying mechanic in the game as far as I can tell.

Actually, there is a blocking/parrying mechanic in the system. It's a variant rule in the DMG. You can find it on page 64, Variant: Defense Roll. This is a method that actively portrays parrying and blocking. It works really damn well. I'll warn you though, it doubles you combat time.
 
Last edited:

It's called the Defense bonus. It's there because there is no magical armor or rings of protection to increase one's AC.

Expertise and Fighting Defensevely are the best ways in game. I believein Seafareers Handbook (I don't own it, just heard) there is a feat that allows you to parry. Basically you use one of your attacks and try to roll better then the guy who hit you did.

Also, the HP concept sort of goes into this as HP are a mixture of defensive techniques.
 

Yes there is a blocking/parrying mechanic in D&D. It's been there since the begining.

It's called Hit Points!

The difference between a 1st and 10th level fighter is about 50hp. Hit points don't just represent physical toughness, they also represent your capability in combat.

Edit: Just fixed some formatting
 
Last edited:

HP area passive way to look at PArrying. Most people like the idea of a more active way. It will slow down copmbat, but it makes some people happy.
 

I've never been satisfied with looking at Hit Points as a measure of blocking/parrying capability. What about a troll fighter? Does it make sense that he regenerates HPs lost from blocking/parrying?
 

HPs are a very generic way to look at a lot of different factors.

My advise is to just use opposed rolls. You make a defensive strike instead of an offensive one with your attacks. It's nice and simple and works for everyone. Make larger creatures hardier to parry.
 

Crothian said:
My advise is to just use opposed rolls. You make a defensive strike instead of an offensive one with your attacks. It's nice and simple and works for everyone. Make larger creatures hardier to parry.

That's a really good idea. I'll probably end up using it. Thanks!
 


Remove ads

Top