AZRogue said:I would say that these 'new' designations, like encounter powers, only seem strange because they are new. Once you've used them a bit you won't even notice them. Or so I imagine.
I honestly hope you're right.
JD
AZRogue said:I would say that these 'new' designations, like encounter powers, only seem strange because they are new. Once you've used them a bit you won't even notice them. Or so I imagine.
Cadfan said:Exactly. One sentence- "The last orc falls to the floor. You sheathe your weapons, check one another to make sure everyone is alright, and move on."
If you insist upon narrating it like this- "The last orc falls. Ok, everyone, time for your mandatory 5 minute break! Nothing happens for five minutes. Ok, now move on." then you won't enjoy yourself. And its your own fault, too.
JeDiWiker said:I honestly hope you're right.
Easily fixed by the DM house ruling that, unless he says different, /encounter powers reset between combats. That leave it open for a surprise attack on a weakened party, but in almost all cases its just not an issue. I put this in the category of stuff with the player who always moves in a zig-zag, just because he can in 4e. Its distracting only because its new and different.JeDiWiker said:Well, sure, except that it's not the DM who gets to make the call. When he announces that the last orc has fallen, the players will be the ones saying "We take a coffee break to get our per-encounter powers back."
At the very least, after they've wandered about a bit, healing, searching, looting, wiping the blood off their weapons, and so forth, at least one player is going to ask "Have we been here five minutes? Have our per-encounter powers had time to regenerate?" How the DM answers is not the issue; it's the fact that nearly every group has that one player who's such a tactically-minded gamer that he's going to be "watching the clock" after every encounter.
JD
This is one reason why I personally view the 5 minute concept as simply a baseline.JeDiWiker said:Well, sure, except that it's not the DM who gets to make the call. When he announces that the last orc has fallen, the players will be the ones saying "We take a coffee break to get our per-encounter powers back."
At the very least, after they've wandered about a bit, healing, searching, looting, wiping the blood off their weapons, and so forth, at least one player is going to ask "Have we been here five minutes? Have our per-encounter powers had time to regenerate?" How the DM answers is not the issue; it's the fact that nearly every group has that one player who's such a tactically-minded gamer that he's going to be "watching the clock" after every encounter.
JeDiWiker said:In our 4E-lite demo game, after every encounter, at least half of the party felt that they needed to take the 5-minute "coffee break" after each encounter in order to be effective in the next encounter.
Mourn said:I don't see how this is different or worse than 3e, where after every encounter, at least half of the party felt that they need to take the 5-minute "coffee break" after each encounter in order to be fully healed by a wand before the next encounter.
Mourn said:Nor do I see it being any different than the Barbarian's player telling the DM "I'm going to wait until my fatigue wears off before we continue on."
Sure. But so what? 3E *feels* different than 2E. AD&D *feels* different than BD&D. The claim that a new edition of D&D "doesn't feel like D&D", regardless of whether it's qualified with "to me" or not, is meaningless because there is no one feel for D&D. It implies there is one feel for D&D, and that the new edition no longer has that feel. But the implication is false.JeDiWiker said:I'm not saying it's worse, but I do think it *feels* different.
Mourn said:I don't see how this is different or worse than 3e, where after every encounter, at least half of the party felt that they need to take the 5-minute "coffee break" after each encounter in order to be fully healed by a wand before the next encounter.
Nor do I see it being any different than the Barbarian's player telling the DM "I'm going to wait until my fatigue wears off before we continue on."