Puggins said:The pacing of 3.x was abysmal, and, in my experience, differed from 1e/2e quite a bit. The ability to go through a dungeon or raid a palace without taking a break to sleep is a major step forward.
Resource Management still exists in the game- every class has daily abilities, and per-encounter abilities present a different form of resource management within each encounter. I see no fundamental advantage that any previous edition has over 4e in these terms.
See, statements like this make me think you might have a misconception about my perspective. I am by no means arguing that 3.X is perfect. I agree that the pacing leaves a lot to be desired. I just feel that the mechanic they chose to correct the pacing issue feels more like a TCG than D&D--and that that is enough of a discordant note to count as a strike against the game in my book.
JD