Puggins
Explorer
JeDiWiker said:A duration of "until end of encounter" and a "cooldown" of "at end of encounter" are very different mechanics. The former provides you with its benefit for the duration; the latter is a benefit that applies once, then can't be used again until you've "untapped," to borrow a CCG term.
You're introducing an artificial difference. The Barbarian can use his rage once per encounter and then is winded until the end of the encounter, which is actually MORE dependent on the encounter dynamic than anything that 4e has put forth.
And there's plenty of other examples of these "untapping-required" abilities, even in core.
And spell-like abilities are more common for monsters than PCs, making them really "1/lifetime," "3/lifetime," etc. The DM uses the power and marks it off, and, in most cases, doesn't need to worry about when the monster can use it again. Not that I'm defending that mechanic, mind you; it's fairly pointless. I just don't believe that the only workable solution is a mechanic that effectively says "You can't use this power again until you've had your next 'coffee break.'"
The bard can use his music only a certain number of times until his next coffee break.
The paladin can smite evil only a certain number of times until his next coffee break.
The cleric can turn undead only a certain number times until his next coffee break.
Every core spellcaster can cast a spell only a certain number of times until his next coffee break.
The Monk's stuns...
The Paladin's lay on hands...
The Druid's wildform...
And on and on. The sole difference between 4e and 3e (and 2e and 1e and BECM) is the length of said coffee break, which doesn't suddenly morph all of these abilities into "untap" mechanics.