Fallen Seraph
First Post
JeDiWiker said:The major difference I see is that the refresh rate is so short that it becomes far more attractive. In previous editions, knowing that you were going to be "out of action" for 6-8 hours was a tactical concern--the monsters might be ready for you next time. In 4E, as near as I can tell, the 5-minute refresh rate encourages you to take more rest periods.
But, again, if it doesn't feel different to you, then more power to you. I'm not trying to convince you not to play 4th Edition. I'm just explaining the factors behind *my* disappointment with what I've seen so far.
The difference as I see it, with the inclusion of per-encounter and at-will powers, it is simply less necessary to stop and rest.
This means you can open up dungeon-crawls more, say have them rushing to rescue someone, or escape a dungeon that is slowly filling with water, etc.