Dark Nemesis
First Post
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Name: Doji Sayuri
Female Courtier 6
Level: 6
Experience 15,001
Hair: White
Eyes Grey
Height: 5’0’’
Weight 98 lb
Age: 20
Str: 8 -1 (0 points)
Dex: 14 +2 (6 points)
Con: 13 +1 (5 points)
Int: 12 +1 (4 points)
Wis: 16 +3 (10 points)
Cha: 17 +3 (10 points, +1 at 4th level)
Clan: Crane
Honor 4.4
Glory: 1.2
Languages: Low Rokugani, High Rokugani
HD: 6d6 + 6
Hit points: 37
Armor Class 11 (+2 Dex)
Initiative: +2
Speed: 30 ft
Void points: 0
BAB: +3
-Melee: +2
-Ranged: +5
Saves
-Fortitude: +3 (2 base + 1 Con)
-Reflex: +5 (2 base + 2 Dex)
-Will: +10 (5 base + 3 Wis + 2 Iron Will)
Feats
-Skill focus (Diplomacy): 1st level feat
-Iron Will: Courtier bonus feat
-Dancing with the Fortunes: 3rd level feat
-Versatile: Courtier bonus feat
-Ichi-Miru: 6th level feat
Skills
-Bluff: +17 (3 ranks + 3 Cha + 4 Courtier + 3 Ancestor + 2 Voice + 2 Benten)
-Diplomacy: +27 (9 ranks + 3 Cha + 4 skill focus + 4 Courtier + 3 Ancestor + 2 Voice + 2 Benten)
-Gather Information: +23 (9 ranks + 3 Cha + 4 Courtier + 3 Ancestor + 2 Voice + 2 Benten)
-Innuendo: +13 (3 ranks + 3 Wis + 3 Ancestor + 2 Voice + 2 Benten)
-Knowledge (Etiquette): +13 (9 ranks + 1 Int + 3 Ancestor)
-Knowledge (Nobility): +11 (9 ranks + 1 Int + 3 Ancestor – 2 Colorblind)
-Listen: +9 (3 ranks + 3 Wis + 3 Ancestor)
-Perform: +20 (6 ranks + 3 Cha + 4 Courtier + 3 Ancestor + 2 Voice + 2 Benten)
-Search: +7 (3 ranks + 1 Int + 3 Ancestor)
-Sense Motive: +15 (9 ranks + 3 Wis + 3 Ancestor)
-Spot: +15 (9 ranks + 3 Wis + 3 Ancestor)
-Tea Ceremony: +15 (9 ranks + 3 Wis + 3 Ancestor)
Class Abilities
-Wealth: Receives a yearly allowance of 50 koku for every point of Cha modifier, to be spent in order to accrue favors.
-Talent: Gains +4 on any skill selected for skill focus, instead of +2.
-Style and grace: Receives a +4 competence bonus on Charisma-based skills used in social situations.
-Gossip Able to use Gather Information without penalty in order to learn more about rumors of a particular topic.
-Your Life is Mine: Courtier ability. Once per day per point of Charisma modifier, may attempt Charm person as a sorcerer of her level. The effect must be upon a character or NPC of lower level in order to work.
Equipment
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Ancestors
-Doji Taehime (5): When making a roll using Charisma, Wisdom, or Intelligence skills, descendants of Taehime may add +3 to their die rolls.
Advantages
-Voice (2): A character with Voice has a +2 bonus for any skill rolls involving speaking.
-Benten’s Blessing (3): People are attracted to you. It may be your looks or your charm, or it may be both. You just have that certain "something." Whenever you make a Charisma based skill check, you may add +2 to the die roll.
Disadvantages
-Epilepsy (4): Epilepsy is a rare disease, which can cause rigidity of muscles, shaking symptoms, and even death. It is a genetic dysfunction, which often arises when the character is under stress. Also, flashing lights (such as a fireworks display) can trigger a seizure. The Rokugani believe that a character with this malady has been touched by the kami, and that they are a channel for divine influences. Thus, any character that shows obvious signs of epilepsy (shaking fits, spasms, etc.) might be shunned by common society, but treated as a mystic or holy man by those brave enough to come near. When a character with Epilepsy is in a stressful situation, they must make a Will save at a DC of 15 to resist a seizure. If the character enters a seizure, they may make Willpower roll each round at a DC of 20 to end the seizure.
-Colorblind (1): Some samurai have eyes that are paler than most of Rokugan's natives, and sometimes this causes colorblindness. The Colorblind character can see colors as shades of gray, but cannot tell the difference between shades. This results in –2 to all Knowledge: Nobility checks when trying to recognize a clan or family mon.
Personality
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Background
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Name: Doji Sayuri
Female Courtier 6
Level: 6
Experience 15,001
Hair: White
Eyes Grey
Height: 5’0’’
Weight 98 lb
Age: 20
Str: 8 -1 (0 points)
Dex: 14 +2 (6 points)
Con: 13 +1 (5 points)
Int: 12 +1 (4 points)
Wis: 16 +3 (10 points)
Cha: 17 +3 (10 points, +1 at 4th level)
Clan: Crane
Honor 4.4
Glory: 1.2
Languages: Low Rokugani, High Rokugani
HD: 6d6 + 6
Hit points: 37
Armor Class 11 (+2 Dex)
Initiative: +2
Speed: 30 ft
Void points: 0
BAB: +3
-Melee: +2
-Ranged: +5
Saves
-Fortitude: +3 (2 base + 1 Con)
-Reflex: +5 (2 base + 2 Dex)
-Will: +10 (5 base + 3 Wis + 2 Iron Will)
Feats
-Skill focus (Diplomacy): 1st level feat
-Iron Will: Courtier bonus feat
-Dancing with the Fortunes: 3rd level feat
-Versatile: Courtier bonus feat
-Ichi-Miru: 6th level feat
Skills
-Bluff: +17 (3 ranks + 3 Cha + 4 Courtier + 3 Ancestor + 2 Voice + 2 Benten)
-Diplomacy: +27 (9 ranks + 3 Cha + 4 skill focus + 4 Courtier + 3 Ancestor + 2 Voice + 2 Benten)
-Gather Information: +23 (9 ranks + 3 Cha + 4 Courtier + 3 Ancestor + 2 Voice + 2 Benten)
-Innuendo: +13 (3 ranks + 3 Wis + 3 Ancestor + 2 Voice + 2 Benten)
-Knowledge (Etiquette): +13 (9 ranks + 1 Int + 3 Ancestor)
-Knowledge (Nobility): +11 (9 ranks + 1 Int + 3 Ancestor – 2 Colorblind)
-Listen: +9 (3 ranks + 3 Wis + 3 Ancestor)
-Perform: +20 (6 ranks + 3 Cha + 4 Courtier + 3 Ancestor + 2 Voice + 2 Benten)
-Search: +7 (3 ranks + 1 Int + 3 Ancestor)
-Sense Motive: +15 (9 ranks + 3 Wis + 3 Ancestor)
-Spot: +15 (9 ranks + 3 Wis + 3 Ancestor)
-Tea Ceremony: +15 (9 ranks + 3 Wis + 3 Ancestor)
Class Abilities
-Wealth: Receives a yearly allowance of 50 koku for every point of Cha modifier, to be spent in order to accrue favors.
-Talent: Gains +4 on any skill selected for skill focus, instead of +2.
-Style and grace: Receives a +4 competence bonus on Charisma-based skills used in social situations.
-Gossip Able to use Gather Information without penalty in order to learn more about rumors of a particular topic.
-Your Life is Mine: Courtier ability. Once per day per point of Charisma modifier, may attempt Charm person as a sorcerer of her level. The effect must be upon a character or NPC of lower level in order to work.
Equipment
….
Ancestors
-Doji Taehime (5): When making a roll using Charisma, Wisdom, or Intelligence skills, descendants of Taehime may add +3 to their die rolls.
Advantages
-Voice (2): A character with Voice has a +2 bonus for any skill rolls involving speaking.
-Benten’s Blessing (3): People are attracted to you. It may be your looks or your charm, or it may be both. You just have that certain "something." Whenever you make a Charisma based skill check, you may add +2 to the die roll.
Disadvantages
-Epilepsy (4): Epilepsy is a rare disease, which can cause rigidity of muscles, shaking symptoms, and even death. It is a genetic dysfunction, which often arises when the character is under stress. Also, flashing lights (such as a fireworks display) can trigger a seizure. The Rokugani believe that a character with this malady has been touched by the kami, and that they are a channel for divine influences. Thus, any character that shows obvious signs of epilepsy (shaking fits, spasms, etc.) might be shunned by common society, but treated as a mystic or holy man by those brave enough to come near. When a character with Epilepsy is in a stressful situation, they must make a Will save at a DC of 15 to resist a seizure. If the character enters a seizure, they may make Willpower roll each round at a DC of 20 to end the seizure.
-Colorblind (1): Some samurai have eyes that are paler than most of Rokugan's natives, and sometimes this causes colorblindness. The Colorblind character can see colors as shades of gray, but cannot tell the difference between shades. This results in –2 to all Knowledge: Nobility checks when trying to recognize a clan or family mon.
Personality
….
Background
….