Vigilance
Explorer
So I took a little break from Modern stuff to do this King Arthur game, which I am happy to say was well-received by everyone. However, some people asked me what my next modern project was going to be and when it was going to appear.
Since I now have one of those answers, I thought I would share.
I just finished a revision of Blood and Fists, correcting the minor issues with the game. The number of new skills has been reduced from three to one, blocking as gotten a revision, and the way some of the maneuvers work has been tweaked and/or clarified.
This is done, and you will have the results as soon as we have a break in our release schedule.
I did this because (and indeed as a part of) the writing of my next book, Blood and Fists II: Hong Kong Knights.
It's going to have more styles, more classes, more maneuvers (especially more signature maneuvers), and will also expand the range of options for styles, stylists, and masters.
Update over, go back to what you were doing
Chuck
Since I now have one of those answers, I thought I would share.
I just finished a revision of Blood and Fists, correcting the minor issues with the game. The number of new skills has been reduced from three to one, blocking as gotten a revision, and the way some of the maneuvers work has been tweaked and/or clarified.
This is done, and you will have the results as soon as we have a break in our release schedule.
I did this because (and indeed as a part of) the writing of my next book, Blood and Fists II: Hong Kong Knights.
It's going to have more styles, more classes, more maneuvers (especially more signature maneuvers), and will also expand the range of options for styles, stylists, and masters.
Update over, go back to what you were doing

Chuck