Yeah...kinda like the Badass Barrroom Brawler v. the School of Hard Knocks Master are two different approaches to a similar idea.
The guy who's deadly with any weapon and his buddy, the guy who can turn anything into a deadly weapon, are both good character concepts.
In lieu of masteries, you could have feats --- Weapons Versatility [penalties reduced by two] and Improved Weapons Versatility [penalties reduced by another two]...although that sort of overwhelms Exotic Weapon Proficiency. You could either make it a three-feat chain [-1, -1, -2] or add a prereq [proficiency in two Archaic Weapon groups and/or two Exotic Weapons?]
Man, I'm ready to go home and work on some characters for the next one-shot...
The guy who's deadly with any weapon and his buddy, the guy who can turn anything into a deadly weapon, are both good character concepts.
In lieu of masteries, you could have feats --- Weapons Versatility [penalties reduced by two] and Improved Weapons Versatility [penalties reduced by another two]...although that sort of overwhelms Exotic Weapon Proficiency. You could either make it a three-feat chain [-1, -1, -2] or add a prereq [proficiency in two Archaic Weapon groups and/or two Exotic Weapons?]
Man, I'm ready to go home and work on some characters for the next one-shot...
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