gribble
Explorer
Vigilance said:
Well- you can house rule it that way of course. To take another stab at convincing you they're balanced (because I really think they are). Another reason they have a little extra punch in the skill department is that you really need 5 feats to get that bonus all the time. And unless you've taken all the terrain warfare packages, then the GM has total control over when you can and cannot use the feat.
Ok, that argument has me convinced... I guess you do need to take 5 feats to have the equivalent of 5 permanent feats. Didn't see it that way before, but it makes a lot of sense.

I'd be happy to see them. I'm putting the finishing touches on a web enhancement of british special ops classes right now. If I like them, I will put them in with the new classes if that's ok with you
Great. I'll send them through to the feedback email address for B&G sometime tomorrow then (I'm in Australia, and about to head off to bed). If you like them, feel free to put them in there.
I've had a lot of people ask me this in Blood and Fist threads. It's a mechanic that not a lot of people seem to care for. My reasoning was that the save should get a little EASIER to make as you rise in level, since the consequences for failure go WAY up.
Fair enough, I guess that does help to skew the inherent d20 logic that at every level the chance of making a save should be around 50% in favor of the person making the save. I'm not entirely convinced that this is a good thing though, as I think it might make the saves too easy to make for higher level characters. I guess I'll have to playtest it a bit and see how it works.
Hmm those sound pretty good- let me ponder it a little more.
Let me know that you come up with. Another possibility I thought of was that maybe the ambushers could get a bonus to their initiaitve rolls for the combat - say +2 or something.
Thanks for all the feedback though
No problems.
