Vigilance
Explorer
Pagan priest said:A difference in philosophy, I think of the base classes as something to get out of as soon as possible. It does cut down on the viability of multiclassing.
I didn't say there was no reason to take levels in the soldier class. Many of the players in my home group delve into that class for its many combat related benefits. They just tend to do so after they have entered their special ops unit of choice.
I like having my game books playable, even at some loss of reality.
Right. Something I didn't realize was that for many gamers military games are a chance to show how much they know about the military. Those people were really unhappy with BNG and all I can say is the buck stops with me. I wanted the game to play like a Clancy novel, or even a Mack Bolan novel, and wrote it that way.
Hmm, which catagory does the lack of burst radii for various warheads fall into? I would guess that the non-inclusion of Special Forces Officer had more to do with time constraints and space limitations than anything else.
All three! Lol. In some cases I was not able to find the information due to a lack of time. If I was co-writing the book with 4-6 other writers, I would have been able to do 4-6 times more research.
However, in many cases, especially with the "big guns" you can chalk it up to #3. I did not want PCs getting nailed by missiles fired from gun boats offshore, a quarter of a mile away, and being killed by the blast. This is reality.
However, I did not want the game to feel like the John Wayne Green Berets movie either. So I walked a line and the buck stops right with me whether you love it or hate it. I was the concept lead, the design lead, the line editor, and mechanics lead

Chuck