Blood and Guts: questions and comments

Well- there are tactical abilities available for combatant characters in BNG, such as the tactician feats and the Special Ops tactics talent tree.

I made a conscious decision not to grant so many of the smart hero talents to special ops characters that I had invalidated one of the basic classes.

Also, I see characters with boatloads of the smart hero talents being high ranking officers like generals, and I don't many generals have a wicked BAB.

So I tried to give some smaller scale tactical abilities, but make the temptation to give up BAB for smart hero talents a real one.

Chuck
 

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Vigilance said:
Well- there are tactical abilities available for combatant characters in BNG, such as the tactician feats and the Special Ops tactics talent tree.

I made a conscious decision not to grant so many of the smart hero talents to special ops characters that I had invalidated one of the basic classes.

Also, I see characters with boatloads of the smart hero talents being high ranking officers like generals, and I don't many generals have a wicked BAB.

So I tried to give some smaller scale tactical abilities, but make the temptation to give up BAB for smart hero talents a real one.

Chuck

And that was the right call to make. Makes sense.

Still, I always liked the idea of a West Point military history major, a natural leader with a brilliant head for strategy and tactics, who could've made Lt.Col. by now...but prefers to stick with his A-team.

I used to have a tough time with Top Secret/S.I. Commando, too. I knew that officers generally had a college degree...but starting characters barely had enough skill points to qualify for Special Forces even WITHOUT dumping a bunch of points into academic skills. And in the meantime, everyone else is buffing up their combat skills...

[Funny...back then I would've never simply started at a higher level. That was cheating!]
 

Well- I could easily see most west point grads having one level of Smart Hero, and there is a strategist in my home campaign, who went straight for smart hero after qualifying for special forces- he just prefers grenade launchers in heavy combat lol.

Chuck
 

Bonus Time!

As equipped Stanley is out of the service, with a few items he shouldnt have, and ready to go rogue. If you enhanced his equipment he would be a nasty mercenary to encounter.

Stanley Wilkinson: (Strong 5/Special Forces Engineering Sergeant 5); CR 10; medium humanoid; HD: 10d8+20; HP 75; Init +2; Spd 30 ft.; AC 23, Touch 18, Flat-Footed 21 (+6 Class, +2 Dexterity, +5 Equipment); Base Atk +8/+3; Atk +11 ranged (2d6 Glock 17); Full Atk +11/+6 ranged (2d6 Glock 17); FS 5 ft by 5 ft; Reach 5 ft; SA; SQ Extreme Effort, Melee Smash, Mental Toughness, Silent Kill 1, Hasty Construction, Indigenous Training, Cross Training Medical (MOS: Medical), Grace Under Pressure 1/day; Occupation Military (Demolitions, Survival; Personal Firearms Proficiency); AL: Saul Koch; SV Fort +9, Ref +7, Will +1; Str 10 Dex 14 Con 14 Int 16 Wis 8 Cha 12.
Skills and Feats: Craft (Structural) +16, Demolitions +16, Knowledge (Tactics) +8, Disable Device +16, Paradrop +15, Repair +6, Craft (Mechanical) +11, Hide +10, Move Silently +10, Navigate +7, Survival +7; Personal Firearms Proficiency *, Surface Vehicle Operation (Heavy Earthmovers and Bridgelayers) *, Medical Expert *, MOS Combat Engineering (Repair, Demolitions, Disable Device; Surface Vehicle Operation: Heavy Earthmovers and Bridgelayers), Jump School (Balance, Paradrop, Tumble), Teamwork (U.S. Army), Defense Language Institute, Armor Proficiency (Light), MOS: Medical (Craft Pharmaceutical, Treat Injury, Craft Electronic; Medical Expert)* , Armor Proficiency (medium), Combat Martial Arts, Desert Warfare College, Weapon Focus (M-4)
Possessions: Glock 17, 51 rounds 9mm ammunition (three 17 round clips), Light Duty Vest
 

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