Bloodied

Is the new bloodied rule good, bad or ugly?

  • Good: its great it finally adds a bit of realism to HP

    Votes: 138 82.6%
  • Bad: this is cheesy I liked HP the way they were

    Votes: 16 9.6%
  • Ugly: there are better ways to accomplish the same thing

    Votes: 13 7.8%

I didn't vote, yet.

If some more infos about the bloodied condition start floatin' around, I'm pretty sure I'm going to vote too.
If I had to vote right now - I'd choose 1) Good

So for the time being you have to deal with me being indifferent about this...
 

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Sadrik said:
This was extrapolated from various playtest reports that I have read and designer blogs. The 5 minute time was from the latest one where the poison effect wears off 5 minutes after the battle... It seems 5 minutes was the key time as it is in ToB:Bo9S.
Yeah, but we don't know for sure it's really true... That mechanism doesn't make much sense IMHO.

Anyway, I like the Bloodied condition in the game. Both for the realism and for the game mechanics. It's like the Limit Breaks in Final Fantasy, when you're all beaten up and then you get that adrenaline that enables you to do great moves.

Anime/CRPG comparisons aside :heh: it's just a nice touch in D&D :)
 

So, I guess the first 1/2 of the HP are sort of luck/combat skill/mojo and the second is actually your "life force". Now their seems to be ways that characters should be able to go directly to hp. For instance, the whole coup de grace thing should probably go right to the real HP not the luck/combat skill/mojo HP.
 

I voted yes for now. With what we know, it sounds intresting. Now when we finally learn everything, I will take a second look and see if it is as neat as I think it is.
 


Only thing that concerns me about it all is bookkeeping. Monsters can apparently get bloodied, which means it's one more thing for DMs to worry about. And I can totally see players forgetting to add their bloodied modifier.
 


I voted for Good. I would have voted for Ugly, as I am sure there is a better way, but I think anyone who does that should give an example of a better way, and I am too lazy to think of that right now. Bloodied is good enough (for now...).
 

Sorry, but I'm not on this bandwagon. I like HP as an abstraction of a PC's luck/survivability/heroic stature, thank you very much. I was hoping for less bookkeeping in 4e, not more. This is the first element of 4e I've seen that has given me cold feet.
 

Wik said:
Only thing that concerns me about it all is bookkeeping. Monsters can apparently get bloodied, which means it's one more thing for DMs to worry about. And I can totally see players forgetting to add their bloodied modifier.
DMs and player's alike always had to keep track of hit points. Using the hit points only means you don't have to deal with a second piece of information, like a condition track.

It certainly adds the book keeping in regards to applying special effects from being bloodied, but I don't think it's much more than the typical book keeping during the dynamic of combat. (Who has cast which spells for what benefit, what ac bonus/penalty and which attack penalty/bonus does this combat option cause).
 

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