Dragonblade
Adventurer
I ran Dark Sun a lot back in the 2e days and here is my take:
Commoners generally are going to run away and take cover once anyone starts calling down flashy displays of power. Since psionics are so common and magic is so rare, most people will by default assume that the powers being wielded are psionic in nature.
Only if someone already has a reputation of being a wizard or if their magic is clearly withering plant life to dust is it assumed that they are a defiler.
Even then, while Defilers are cursed and reviled, the sorcerer-kings do employ them and unless you have overwhelming numbers on your side and/or the defiler is clearly incapacitated and unable to cast is anyone going to do anything other than cower in fear or flee when one comes by. Magic is feared and the average commoner or slave knows they are no match to a wizard's power. Any caster they see is either an agent of the sorcerer kings or a dangerous Veiled Alliance terrorist. They don't want to get mixed up in that.
Most commoners make little distinction between preservers and defilers and really don't care. All magic is dangerous to them.
In my game, the Veiled Alliance were terrorists known for magical bombings, ambushes and terrorist attacks against the templars, sorcerer-kings, and other defilers. While the Veiled Alliance wouldn't go out of its way to hurt innocent people, they also considered such collateral damage acceptable if they could hit a big target. As a result, while many sympathizers did exist who would harbor Veiled Alliance agents, many common people would readily turn them in as well and they were not necessarily preferred over templar rule. After all the sorcerer kings did provide some civic order and societal structure and put out a lot of propaganda against the Alliance.
As far as Coins in the Coffer, it was awesome!
Played through it with my group. They opened up with the wizard casting Sleep and nearly putting all the elves to sleep. Very good opening move.
Then they started hauling coins like crazy. Especially the thri-kreen. Since he had extra arms he could carry two at a time though he still only got three actions and it took him an extra minor to pick up the extra coin. It did make them more efficient.
I ruled that the stack of coins in the arena was essentially unlimited and that the players could use all their powers and could voluntarily choose to do no damage to avoid disqualification but could still impose all their status effects or forced movement on the elves without being disqualified. I also ruled the elves were not minions and gave them all HP.
Due to the Sleep spell, the players got way ahead. They had 7 coins by the time the elves got 2. So I had two of the elves go over and start emptying the player's coffer. In one round they took out 6 coins. The players started freaking out as now the elves were ahead 2 to 1. I described the crowd roaring at the elves dastardly come back!
Then the Battlemind cleverly used one of his powers to induce one of the elves dumping their coins to attack him which got the elf disqualified. Then they all bullrushed out the other elf and picked all their coins back up. Now the crowd roared for the players!
Two of the elves kept failing their saves from the sleep so when the monsters came out, the monsters went after the fallen elves. I could have made them more of a factor, but I figured being a neutral DM that would be their logical attack. One monster tried to engage the party but got bogged down fighting one of the PCs.
Anyway, the players really loved this one. After putting all their coins back, they spent round 5 protecting their coffer while taking out all the coins from the elves coffer so they could get the shutout victory.
The match ended with the PCs winning 13 to 0. I'll definitely run that arena game again somebody. All the players said it was the highlight of the whole adventure.
Commoners generally are going to run away and take cover once anyone starts calling down flashy displays of power. Since psionics are so common and magic is so rare, most people will by default assume that the powers being wielded are psionic in nature.
Only if someone already has a reputation of being a wizard or if their magic is clearly withering plant life to dust is it assumed that they are a defiler.
Even then, while Defilers are cursed and reviled, the sorcerer-kings do employ them and unless you have overwhelming numbers on your side and/or the defiler is clearly incapacitated and unable to cast is anyone going to do anything other than cower in fear or flee when one comes by. Magic is feared and the average commoner or slave knows they are no match to a wizard's power. Any caster they see is either an agent of the sorcerer kings or a dangerous Veiled Alliance terrorist. They don't want to get mixed up in that.
Most commoners make little distinction between preservers and defilers and really don't care. All magic is dangerous to them.
In my game, the Veiled Alliance were terrorists known for magical bombings, ambushes and terrorist attacks against the templars, sorcerer-kings, and other defilers. While the Veiled Alliance wouldn't go out of its way to hurt innocent people, they also considered such collateral damage acceptable if they could hit a big target. As a result, while many sympathizers did exist who would harbor Veiled Alliance agents, many common people would readily turn them in as well and they were not necessarily preferred over templar rule. After all the sorcerer kings did provide some civic order and societal structure and put out a lot of propaganda against the Alliance.
As far as Coins in the Coffer, it was awesome!
Played through it with my group. They opened up with the wizard casting Sleep and nearly putting all the elves to sleep. Very good opening move.
Then they started hauling coins like crazy. Especially the thri-kreen. Since he had extra arms he could carry two at a time though he still only got three actions and it took him an extra minor to pick up the extra coin. It did make them more efficient.
I ruled that the stack of coins in the arena was essentially unlimited and that the players could use all their powers and could voluntarily choose to do no damage to avoid disqualification but could still impose all their status effects or forced movement on the elves without being disqualified. I also ruled the elves were not minions and gave them all HP.
Due to the Sleep spell, the players got way ahead. They had 7 coins by the time the elves got 2. So I had two of the elves go over and start emptying the player's coffer. In one round they took out 6 coins. The players started freaking out as now the elves were ahead 2 to 1. I described the crowd roaring at the elves dastardly come back!
Then the Battlemind cleverly used one of his powers to induce one of the elves dumping their coins to attack him which got the elf disqualified. Then they all bullrushed out the other elf and picked all their coins back up. Now the crowd roared for the players!
Two of the elves kept failing their saves from the sleep so when the monsters came out, the monsters went after the fallen elves. I could have made them more of a factor, but I figured being a neutral DM that would be their logical attack. One monster tried to engage the party but got bogged down fighting one of the PCs.
Anyway, the players really loved this one. After putting all their coins back, they spent round 5 protecting their coffer while taking out all the coins from the elves coffer so they could get the shutout victory.
The match ended with the PCs winning 13 to 0. I'll definitely run that arena game again somebody. All the players said it was the highlight of the whole adventure.
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