D&D 5E Blue Dragon "monster minions"


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Erik42

First Post
Behir's are already in the game. Also they hate dragons.

Flipping through the 5E MM... Ah, yep, there it is. I didn't recall Behirs hating dragons in the MM II; maybe they did. I'd say though, that they could be used however the DM wanted. Keep it hating dragons, but serving the dragon just the same - why what is its motivation to serve something it hates? Maybe it can be turned if the PCs can discover the leverage the dragon holds over it.
 

Since your Blue Dragon boss has a Cult, maybe you should be thinking of "pets" or creatures the Cultists could wrangle. Though granting your Cultists resistance to lightning wouldn't be a bad idea, call it the Dragon's Blessing, you'd be better off not limiting yourself to strictly lightning themed monsters. Just think of some creatures that would benefit the Cult you're building. For example, your Cultists could have pet wolves (pack attack + prone) just as guards and sentinels. Any low CR creature with Pack Tactics and a Trip ability is a good addition to groups and mobs. Rather than a cult led by Priests make the cult leaders Druids. A cult leader Druid could then have a Shambling Mound as a pet. Lightning powered plants would help a Druish cult that worshiped a Blue Dragon. Dust Devils (flightless Air Elementals) are one of the effects of the Blue Dragon's presence in an area. Druids have an affinity for elementals. It should be quite easy to have the two work together, turning the Druids into eco-terrorists. Perhaps this is what led them to the Dragon in the first place. Continuing with this theme you could include some Dust Mephits to harry the adventurers and pad out an encounter with thematic variety. They're low CR and have three different abilities to mess with the PCs. All-in-all, there's quite a few ways to add minions that have a thematic Cult without too many houserules or DM monsters.

Edit: You could steal some of the Cultists and creatures from the Princes of the Apocalypse campaign adventure and supplement. That mega adventure deals with individual cults of the four elements. With that in mind, there's probably plenty of resource material in there to plug in your own adventure. Either way, post a follow up to share the results. We all like to read what other DM's have created.
 
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"Tribal warriors" Reskinned as dervishes loyal to the dragon for the benefits they believe it provides for their extended families.

If you have the Princes of the Apocalypse book, a cabal of Eternal Flame Priests exchanging service for the knowledge of a City sunken beneath the sands they believe holds lore pertinent to their faith.

Younger dragons.
 

And so what if the MM says behirs and dragons don't get along, it's your game. A clutch of behirs raised by the dragon to be shock troops sounds fine to me.

Mezzoloth are great foes. thier cloudkill can really mess up folks and Dispel magic is sooo helpful for those overconfident in their buffs.
 


Unwise

Adventurer
I really like the idea of a type of spider that weaves a web of conductive steel like substance. It is drawn to sources of lightning and normally makes its webs in the tallest trees of the tallest forests to try and catch as many lightning bolts as possible. In nature it has an egg sack in the middle of its web, the eggs get empowered with elemental power from each lightning strike, it is sort of how they feed their young. They still eat anything else, just that electricity supplies their magical abilities, which allows them to hunt.

Imagine a web of tough conductive steel strands around the lair of a blue dragon. That makes it really tough, as if you are standing in that stuff, or get caught in it, you really can't avoid a lightning attack. The spiders can zap you up close and personal, or send charge through their webs to stun you. While you are stunned they wrap you up in steel-like cable for later eating. If you are wrapped up and they decide to zap you, it is auto-crit time.

With a blast of its lightning breath, the dragon can hatch the egg sacks, releasing a swarm of smaller and highly charged spiders. This lets you use a swarm, as well as the giant spiders. They could be summoned as a lair action.
 

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