A more martial version of the Jade Phoenix Mage, for characters who don't happen to have wiz/sor/bard levels.
As per JPM, but
- no arcane spellcasting prereq
- no arcane spellcasting progression
EDIT: change hit dice to d8.
Add arcane conversion: you convert readied maneuver slots to cast spells. A given readied maneuver can be expended to cast a spell of the same spell/maneuver level or lower. Your caster level is equal to your initiator level. You are treated as a spontaneous caster, with Int as your casting stat (you can still use Quickening Strike, and in fact it's the only way to get quickened spells). You do not suffer %spell failure in light armour. You are NOT treated as a spellcaster for the purpose of feat and PrC prereqs.
Your spells are cast per encounter and refreshed at the end of each encounter, just like maneuvers. Refreshing in the middle of an encounter does not allow you to reuse a maneuver slot to cast a spell. (Alternative: refreshing maneuvers also refreshes spellcasting.)
Each maneuver you know grants you knowledge of two spells of the same spell/maneuver level or lower. Your spells are taken from the wiz/sor spell list. When you swap maneuvers, you can also swap spells but the level limit must be observed.
EDIT: max no. of spells known = 4 x JPW level (to cut down on frontloading), spells that are cast outside an encounter take up a spell for your next encounter.
Initial thoughts: per-encounter spellcasting can be way powerful, but the Int requirement results in MAD which pulls it back. I also tend not to have many encounters per day.
This is meant to be as much a plot-device PrC as anything.
Comments?
As per JPM, but
- no arcane spellcasting prereq
- no arcane spellcasting progression
EDIT: change hit dice to d8.
Add arcane conversion: you convert readied maneuver slots to cast spells. A given readied maneuver can be expended to cast a spell of the same spell/maneuver level or lower. Your caster level is equal to your initiator level. You are treated as a spontaneous caster, with Int as your casting stat (you can still use Quickening Strike, and in fact it's the only way to get quickened spells). You do not suffer %spell failure in light armour. You are NOT treated as a spellcaster for the purpose of feat and PrC prereqs.
Your spells are cast per encounter and refreshed at the end of each encounter, just like maneuvers. Refreshing in the middle of an encounter does not allow you to reuse a maneuver slot to cast a spell. (Alternative: refreshing maneuvers also refreshes spellcasting.)
Each maneuver you know grants you knowledge of two spells of the same spell/maneuver level or lower. Your spells are taken from the wiz/sor spell list. When you swap maneuvers, you can also swap spells but the level limit must be observed.
EDIT: max no. of spells known = 4 x JPW level (to cut down on frontloading), spells that are cast outside an encounter take up a spell for your next encounter.
Initial thoughts: per-encounter spellcasting can be way powerful, but the Int requirement results in MAD which pulls it back. I also tend not to have many encounters per day.
This is meant to be as much a plot-device PrC as anything.
Comments?
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