TarionzCousin
Second Most Angelic Devil Ever
There is a new boardgame project up at Kickstarter. In the game you get to play an Old One and destroy Atlantic City (the setting for Monopoly).
The Kickstarter link is here.
That doesn't tell you many of the details, however. They can be found at BoardGameGeek.com
Keith Baker is designing the game. Yes, that Keith Baker, aka Hellcow here at EN World. Lee Moyer is the primary artist (you've probably seen his art in Magic: The Gathering and 4E D&D books). In addition, noted artist Paul Komoda is sculpting the player pieces: Great Old Ones.
If you need to know more, Lee Moyer has written about the history and origins of the game here, along with more artwork.
The Kickstarter link is here.
That doesn't tell you many of the details, however. They can be found at BoardGameGeek.com
Keith Baker at BGG said:While the game uses the trappings of Atlantic City, it doesn't actually play like Monopoly. In essence, it's the reverse of Monopoly and Arkham Horror. Instead of playing a mortal building a city and closing gates to save the world, you play one of the Great Old Ones, seeking to tear down the city, open gates, and destroy the world.
As an Old One, you have mutable traits reflected by Providence cards. So Hastur begins as The King In Yellow, but as the game progresses he could game Flabby Claws and Membranous Wings. When you begin the game, your primary resources are your cultists, who keep you anchored to the world; however, certain actions call on you to sacrifice your cultists, and you can beat up other old ones to steal their cultists. Should you lose your last cultist, you will be temporarily banished until you can build up enough followers to return.
The second resource in the game are houses. As you move around Atlantic City, you destroy houses. The power you gain in this process allows you to perform the rituals known as Chants. When you destroy the last house on a space, you open up a gate on it. Gates add additional movement options and also grant their owner an additional power (though using this power requires the sacrifice of houses or cultists). Beyond this, opening gates is the key to victory. When you open your sixth gate, you win the game.
However, every Old One also has a unique path to victory: Their doom. This is a strategic shortcut you can take that gives you a reason to use specific tactics in your choice of Providence and Chants cards, and something that adds replay value to the game.
So there are houses on Boardwalk - but your goal is to destroy them, open a gate to Yuggoth, and ultimately to pull off the Ultimate Sacrifice.
Keith Baker is designing the game. Yes, that Keith Baker, aka Hellcow here at EN World. Lee Moyer is the primary artist (you've probably seen his art in Magic: The Gathering and 4E D&D books). In addition, noted artist Paul Komoda is sculpting the player pieces: Great Old Ones.
If you need to know more, Lee Moyer has written about the history and origins of the game here, along with more artwork.
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