Bodyslam of DOOM

Either that or I would give the occupants of the targeted squares a DC 15 reflex save. It should be pretty easy to dodge a falling ogre, especially at higher levels. I do not see how True Strike, but raw, would benefit the ogre at all in this situation.
 

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Interesting..

I have a HRd variant for handling falling damage, which using that system the damage ends up at 20D10...

I would echo a call to cap damage as Stalker0 proposes.

For the attack roll, I would require an attack roll against the square and then provide the target a REF save of DC 15 + 2 for each size smaller it is than the Ogre. Failure results in half damage.

Of course, in my system the dropped object takes damage as if a similar weight stone fell on them..which in this case would be 20D8. I would not allow a Tumble check to reduce the damage as the intent is to go *splat*, altho enough intervening human bodies may reduce the damage to 20D6 :)


As you can probably guess from the fact that I have a HR for this event..no problem with it at all! Altho I too would talk to the player later about how the trick could turn on him at the drop of a ... er, um..
Sorry, not going to plug in a stupid pun!
 

I like the idea to run this as a crush attempt proposed by Evilbob personally, and shall use that for any subsequent giant metal ogre bellyflops of doom. I'm sticking with the massive number of d6's for this particular iteration with that understanding, because the players seemed to get a kick out of it. Sadly I did give the BBEG a reflex save...unfortunately, it was an evil sorcerer, and the subsequint roll of 4 did nothing to help it's cause.

Also, Takasi, I mentioned true strike in the interest of full disclosure. I do not care if it would help a damn bit, RAW, since most odd situations like this should never use RAW anyways.
 

What was the damage that the ogre took? The normal d6 per 10' while the crushed received 186d6 of damage? Let me just say: :confused:

Houses, meteors and moons and similar usually break apart after landing/crushing something, did the ogre (seems common sense* to me)? Or common sense could say that falling from any decent height (say 20 feet/size category) should kill humanoinds regardless, depite there being cases of WWII pilots surviving falls a lot higher than that.

I feel that any being that uses itself as an ACME anvil should get hurt in the process beyond just falling damage.


*common sense is often so dependant on the person it is not usually common or sensible. :\
 

I think the crush rules sound very appropriate. They do far less damage than some of the others numbers quoted, but at the same time no damage is done to the falling object. I think that's a fair trade.
 



Piratecat said:
difficult to achieve

I disagree with that.

It's very easy to d-door to fall on someone. Even a normal human wizard with iron body is going to deal 10d6 if you rely on falling object damage alone.

Add in greater dimension door and you have a wizard that can cast as a standard action and then drop on you as a move action. If you alter self to increase your weight it gets ridiculous quickly. Factor in strength and have them pick up their max load and that 200 lbs per 1d6 will break the game if you do not limit it.
 

Well, not with teleportation effects. If I recall correctly, the errata states that dimension door, and other such effects, are not accurate enough to be of use as an attack. I wouldn't be able to point out where to find that, but I seem to recall having read it somewhere. But I do agree with you, that the standard 200lbs per 1d6 can make for game breaking situations. This is why I sought advice here for future options. I'm happy with using the crush rules for that.
 

Hmm. Used that more than once with a druid polymorphing into a giant eagle, animal growth.

As long as you survive the falling damage, it's a nice tactic. Don't try it on opponents with Displacement.

The problem is: There's nothing in the rules how to use yourself as a weapon... the to hit mechanic is obviously not planned to be used in that way, it's way too easy.
 

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