Bodyslam of DOOM

i think its a fine tactic... but make the ogre suffer fall damage as well as damage for the wound of having a wizard shoved in him at high speed. The heavier an object is the more damage its going to take from falling on a pointed rock, and a evil wizard is sort of like a squishy, pointed thing... its still gonna be like having 2-3 feet of something slammed into your stomach.

and yeah capping the damage at 20d6 doesn't make a lot of sense... reward innovative tactics but discourage abuse of them.
 

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takasi said:
I disagree with that.
And I disagree with your disagreement! :D

Well, not really. But if I thought it was too easy to achieve, I'd consider allowing a spot check for the target that (if successful) granted a reflex save for no damage.
 

I also don't think the weight damage is appropriate in this situation. The attack in question is not the dropping of a house or whatnot it is the dropping of a large person, in not the most exact way, into a five foot square. High damage on the 20d6 is representative of hitting the target squarely and low damage is the result of not hitting it squarely. For instance a glancing blow. My point is that it should be possible for compareable leveled opponents to survive this attack. Assuming they are fighting humans of an appropriate CR, those opponents did not get to 17th level by not noticing 36,000 ogres falling out of the sky.

Not sure of the attack mechanics. I would be tempted to agree with the earlier bullrush statement, a charging grapple might also be appropriate.
 

Diomeneus said:
and yeah capping the damage at 20d6 doesn't make a lot of sense... reward innovative tactics but discourage abuse of them.

I'm confused as to how you think allowing someone to do 20d6 of (unavoidable) damage to a foe isn't a reward for "innovative tactics"?
 

pallandrome said:
Well, not with teleportation effects. If I recall correctly, the errata states that dimension door, and other such effects, are not accurate enough to be of use as an attack.

Can anyone point out where the rules (raw, errata, faq, etc) state you cannot d-door above someone to fall on them?
 

2nd Ed Paladin said:
The attack in question is not the dropping of a house or whatnot it is the dropping of a large person, in not the most exact way, into a five foot square.

Actually, what with the character in question being huge at the time, it was a 15 foot square. Also, please note that I did give the NPC a chance to avoid damage in allowing him the DC15 reflex save (which at this level is a lot nicer than some other save or die situations I could name). Sadly, the BBEG did not make the save, due to a crappy roll.
 

pallandrome said:
Actually, what with the character in question being huge at the time, it was a 15 foot square. Also, please note that I did give the NPC a chance to avoid damage in allowing him the DC15 reflex save (which at this level is a lot nicer than some other save or die situations I could name). Sadly, the BBEG did not make the save, due to a crappy roll.

The reflex save is certainly generous considering the Huge size. Did the BBEG get spot/listen checks to notice the orge or was he already aware of him ?

I think you said the ogre took half damage right? I'd say fine and leave it at that, assuming he can survive that. (did he?) Or cap at 20d6 and consider the BBEG pinned and buried. Use the tactic too much and he might find some wizards keep an adamantine spear in their robes. Would that be considered set against a charge ?

Btw Rob is that you? :D
 

The wizard saw him coming, he just didn't expect the belly flop attack (I was kinda surprised too, come to that. And yeah, the ogre took half damage, and died thoroughly. And yes, yes this is me. *grin* Oh hey, we should get togeather on saturday night, meybe go catch a movie. Whaddaya think?
 

I developed my HR variant on the basis of similar circumstance = similar mechanic.

Drop collapsing roof trap on the PC. Mechanics are REF for half vs a set DC. Deals damage based on the weight dropped. No attack needed because a trigger ensures the PC is in the target square.

Drop a large iron Ogre on a PC... same basic circumstances. Add in an attack roll to ensure the Ogre hits the right area, continue on as if it were a massive trap.

This makes is simple to use and you don't get asked weird questions when an Ogre does a 100 dice more damage than an entire ceiling....

IIRC, there are no rules regarding D-Dooring into bombardment position. I would HR that the attack roll would be based on BAB + INT as opposed to the BAB + DEX of a belly-flop. (ranaged attack)
 

No Such Thing as Terminal Velocity

...when dealing with the target of a falling object.

When being the falling object, terminal velocity presumes that you ARE trying to slow yourself down. If unconscious (for instance) and given a long enough fall, the 20d6 cap should not apply.

As to a Reflex save, why? If it is an attack, and hits, that's the story!

I'm a really old school person, as I still appreciate 1E rules for this, and the victim got off easy:

A dropped boulder (or any heavy weight) will do damage as follows: each 14 Ibs. of weight will inflict one point of damage per foot of distance dropped between 10 and 60’ (distances above 60’ are treated as 60‘). Alternately, each 14 Ibs. of weight will inflict a flat 1-6 hit points of damage. (DMG 1e p 64)

As per the first instance above, damage would be 27,000 hp... Can you spell FLAT ?
 

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