Bomb Master

styker

First Post
Anybody knows a PrC that permit you to use bombs? I´d like to build a antagonist npc that use bombs to attack. If this doesn´t exist could you help me to build the PrC? Here give some initial ideas.

HD: d6
Prerequisites:
Skills: Craft(Explosives) +8, Profession(bomberman? =) ) +8, disable device +5, search +5.
Special: Evasion
BA: like a cleric.
Saves: reflex good.

special abilities: Here come the use of bombs, i was thinking to mime spells like fireball or poison but i don´t know how to limit the use. ideas?
 

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Use the Artifacer from Eberron. Med Bab, d6hd, all the right skills (craft, knowledge, umd, disable device, etc) and 4+int/level.

Instead of spells/day, they make temporary items called infusions that mimic spells. Not sure if they really have bombish spells on their list, but you can just change their list around and you're set.

They also of course get a bunch of abilities regaring item making of course.
 

If there are bombs are available in a campaign setting, then they should fall under Craft: Alchemy. These should also be a 5% chance of something going wrong like poison IMHO.

For Alchemist fire, it costs 20gp for 1d6 fire damage repeating the next round with a chance of setting on fire from the “heat dangers” section of the DMG.

In the DMG it cost 150GP for a bomb that deals 2d6 [fire] in a 5’ radius DC 15 reflex for half damage. A move action to light and a 10 range increment.

The necklace of explosive decapitation has varied costs and a nasty drawback

necklaceofdecapnp2.gif


If one shot magic items are allowed

A one shot use of a 4d6 short range Scorching Ray costs 300 GP

A one shot use of a 5d6 long range DC14 fireball costs 750 GP.

The d20 modern SRD has rules for dynamite and worse.


In the past I’ve charged 500gp for a bomb that did 5d6 [half blunt / half fire] relex DC 15 for half in the space it landed in and lessened as the explosion went out, 1d6 lost per 5’. There was a 5% chance the bomb would go off when lit...

bombasticwt7.gif


Now since that does not fit well into the 3.5 radius standards, here is one a bit closer to those rules. I'd charge more for this one though...

bombastic2me5.gif
 
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I´ll take a look in the artifice. And thank you for the items, give some ideas. Maybe i´ll have to adapt the artifice to a class close to the rogue.
 

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