Bonegarden


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I'm in the middle of running a modified version of the Bonegarden-- modified in the sense that I altered the backstory a little bit and pumped up the power. It's a lot of fun to run. There's a lot going on, and it's definitely the opposite of a railroad. I've made the goal for being there clear (gather parts of an ancient tome), but the roads to get there are many. I've of course placed the pieces in various locales to force the exploration of much of the garden. It was the perfect thing for where I am in my campaign. I needed a place where an evil necromancer was bound and that was challenging enough for high level characters.

I'd recommend it, but I agree that it can be a challenge to run and keep track of everything. On the other hand, that's part of the fun . . .

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Here's what I did with Laelith. You may have seen the Map of the Holy City. I scanned it and modified it to fit my needs (hand drawn). Here are the results:



The whole lagoon to the west of the city is its necropolis. This is the area where the Bonegarden would fit. The area where even the Priests of the Skull, the earth cult of the God King, wouldn't dare to go.
 

Diamond Fortress: Here is a comment about it on the Necromancer messageboards:

I have not play tested this with my players yet. I have not taken time to comb that stats for errors. I just read through it once and spent some time thinking about how the encounters would "play" with my group.

I have to admit to having a fondness for the demi-plane or para-elemental plane of crystal so maybe I am unfairly biased but I thought this was a great adventure.

I liked that it could easily be inserted in an existing campaign. I liked that it did not "mess" with exisiting cosmology too much but still offered a significant planar problem that would motivate my players. I plan on using this as a tie-in to some adventures on the plane of crystal.

It made good use of the 48 pages. There are two chapters that provide lead-in and the rest are on the fortress.

Overall it fit the bill as "first edition feel" IMO.



I would like to add I like it because it will be an excellent fit with the old Flame adventure from Dungeon magazine, the one where Flame is brought back to life by Tiamat, if I recall correctly. "First Editon Feel" without a doubt, with much better writing and NPC motivations.
 

That's where, for me at least, the whole listing of monsters is just useless, and the feel of the places, the feel of the creatures, are much more important than the CR gasp DMs would use or more, tada tada, Mwwwa! Mwa!
(available on page XOE on the Expert Oenologist...)
 

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