Zerovoid said:
Everyone here seems to be really tough on this guy and his blind character, and I'm not sure why...I would probably just give him Blindsight or Tremorsense 15' or something without even making him spend a feat.
I'm trying very hard to be completely fair to the player who wants to try something different, while at the same time being completely fair to the other players.
Blindsight/Tremorsense is a tremendous advantage.
1) You are very rarely completely blind. You can perfectly see in the dark, and ignore any concealment penalty associate with attacking something in the dark. You can see invisible creatures, and negate the effect of spells which obscure vision (displacement, blur, possibly mirror image). You 'see' right through silent figments as if they weren't there.
2) You are immune to many gaze attacks, and any other attack which effects your vision. Medusa's don't turn you to stone.
3) You are harder to sneak up on. You automatically make any spot or listen checks on targets within the blindsight range.
The point is that I'm perfectly happy to help a role player create a viable character. But I have no desire to help a powergamer create a min/max'd twink. Starting with two additional feats should be enough to make the character a viable monk, shaman, or druid*, but not an overpowering member of the team despite the big handicap.
*Note: I'd require that anything a blind character of this sort shapechange into be also blind. Wild shaping into a creature that can see would not allow you to see. Wild shaping into a bat or dolphin would of course be acceptable.