Rystil Arden said:Even after I excised the problem abilities, multidiscipline characters were problematic in playtest. Note that I did playtest highly-optimised initiators when I used my normal crew as a baseline because my normal crew is also highly-optimised. However, I can confidently state that a White-Raven-only Warblade with the correct nerfs is not too noticably overpowered and actually makes the game more fun for the whole party, despite the big hullabaloo about the Warblade (notably, the class is noticably overpowered in my playtest with all the Warblade disciplines from which to choose).
I did not playtest vanilla initiators because I do not have a good baseline party on which to test that arose from real play.
Warblades are too good against vanilla fighters, in my opinion. Of course, were I to start a game tomorrow, I would not have both the Fighter and the Warblade base class to choose from. I'd sub in Crusaders for Paladins, Warblades for Fighters, and I'd add Swordsages straight up. I like multiclassing Swordsage with Monk so much, I'm keeping both.
What does this do for balance? It keeps everything closer to Sorcerer/Wizard/Cleric/Druid balance, instead of having wild balance swings between fighters and clerics. Warblades and Clerics arent worlds apart, and I appreciate that.
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