As a DM I like the adventure locations and adversaries parts. Flames with its three Fiend villains is my preliminary favourite chapter before I reread it a bit closer.Any particular favorite elements at first blush?
How meaty would you say the 5 "Locations" modules are? Would you say they qualify as full-on Adventure modules in themselves, or just quickie dungeons?As a DM I like the adventure locations and adversaries parts. Flames with its three Fiend villains is my preliminary favourite chapter before I reread it a bit closer.
Throne and Jester’s Adventure locations are one or two session short adventures.How meaty would you say the 5 "Locations" modules are? Would you say they qualify as full-on Adventure modules in themselves, or just quickie dungeons?
It seems to be a prodict of lots of little things that may be useful rather than a large singular Thing. Like, over 30 Monster stat blocks and 50 magic items is potentially very handy, even if no single one is a huge standout. The Encoutner tables look fun from the Twitter previews.I hate to say, but judging from the chapter breakdown, I don't see anything that really excites me.![]()