My mistake: the feat that lets initiators change out manuevers quickly is not on the warblade bonus list.
Riga, I have 4 basic problems with that argument.
1. Not all feats that a fighter takes add to damage - many of them expand his options in combat without adding to damage, and others are basically controls placed on damage (do less damage to make the opponent do less to you). Many of the feats that do add damage are very situational, such as Cleave, Combat Reflexes, etc.
2. Warblades have access to the same pure damage increasing feats, and will probably be able to take some of the better situational ones. They can also get some of the weaker damage adding feats on their bonus list, like Combat Reflexes. Even using say PHB2 addons for the fighter, the warblade will be able to grab the best stuff. With a 1 or 2 level dip in fighter, they can even get Weapon Supremacy.
3. The magnitude of high level manuevers seems to massively outweigh that of feats. How many feats is the ability to get 3 full attacks every 2 rounds worth? Will a warblade really do 75% of the damage of a fighter on a full attack, considering that they have full base attack and access to the weapon specialization line? That's just a Warblade using Time Stands Still every other round. I'd certainly evaluate that ability as worth more than 1 feat, just as I'd consider Pounce to be outside the bounds of feats as well.
Let's take a sample fighter type with Greater Specialization, Weapon Supremacy, Power Attack, Slashing Flurry - if it's a direct, always on damage booster, he's got it. As in my example before, he's weilding a +5 flaming greatsword with haste. Against AC 35, he does about 150 damage with a full attack. Using the exact same stats, but no feats except proficiency (and Power Attack - you can't remove it on the damage calculator I'm using, but the AC is high enough that optimal PA is zero anyway), he does about 90 damage with a full attack. Let's drop his STR by 2 as well, since warblades need more INT than most fighters. Now we're talking about 75 damage.
So these feats helped a lot, adding a bit more than 50% to the fighter's damage. But I only used up 9 feats. Some of those feats the warblade can't get (Weapon Supremacy), and others can be replaced by items (stupid no Imp Crit/Keen stacking). If our warblade focuses on the specialization line (but not Supremacy or Imp Crit), he's back up to about 113 with his reduced STR. For the purposes of comparison, he doesn't have keen stuff either.
Since we're looking at roughly 50% more full attack damage from Time Stands Still, the warblade has a slight edge in damage now. The fighter has another 8 or so feats to spend, while the warblade has 11 more moves plus 4 stances - yeah, you ignored the stances in your pseudo feat analysis. One easily damage add would be Cleave for the fighter, plus he can take stuff like CQF to avoid nasty Imp Grab monsters. Improved Toughness narrows the HP difference to a single point on average. On the other hand, the warblade could have some choice boosts and could replace all his saves with Concentration checks or grab a reroll for saves, etc. This is pretty close right now, I think, especially since we're on a two round cycle with the specials. Unless we make leadership one of the fighter's feats.
But just running that one move makes up for alot of damage - Time Stands Still doesn't quite eliminate the gap between the weapon master fighter and the one with the same STR but no feats, but it's pretty close.
4. The warblade has other significant class features like weapon retraining, more skill points, bigger HD (altough Imp toughness evens that out, mostly) their INT based stuff. They get their INT bonus when confirming crits, which is kind of like Power Critical (not that that counts for much though). The ability to add INT as insight bonus to attack and damage vs flanked or flatfooted combatants seems like it'd help quite a bit damage wise.
So if you add the two Stances a level 20 warblade can run plus two of their INT based features (flanking and anti-special move) as effective feats, then they're up to 22 feats.
Plus I think warblades would have an advantage on rounds when the characters can only take a single attack.
------------------------------------------
Of course, after looking at the math, I have to say that things are much closer than I thought they'd be. While the warblade is only using 1 manuever, I can't think of something I'd rather spam than TSS. Perhaps the warblade isn't as egregiously overpowered as I thought. A fighter barb mix with the right PHB2 feats might be able to hold up to a warblade.
Dang, now I don't have as much of a reason not to get ToB.