I know, there's alot of feat comparison going on, but really maneuvers are more balanced against spells then feats.
Depending on the nature of how combat is progressing, its entirely possible the use of a boost, counter or stance switch will be more useful or allow some other option if he can't use a full round option to set up TSS. A big gun is not alway the most useful attack to use. Maybe he has to move, change his attack style due to opponents shifting tactics, adjust for new foes entering combat, adjusts to deal with a spell effect, etc. So it doesn't mean he is making a mistake or some other moves are increasing his power at all. Maybe they are, maybe they aren't -- maybe its something more situationally useful in a given round.
I agree, leadership is a great feat for fighters and has a natural synergy with the class.
Depending on the nature of how combat is progressing, its entirely possible the use of a boost, counter or stance switch will be more useful or allow some other option if he can't use a full round option to set up TSS. A big gun is not alway the most useful attack to use. Maybe he has to move, change his attack style due to opponents shifting tactics, adjust for new foes entering combat, adjusts to deal with a spell effect, etc. So it doesn't mean he is making a mistake or some other moves are increasing his power at all. Maybe they are, maybe they aren't -- maybe its something more situationally useful in a given round.
I agree, leadership is a great feat for fighters and has a natural synergy with the class.