Nail said:
As I play D&D (since forever ago until today), one of the issues that crops up is how the heros we play compare to the heros we read about in books (or see in movies, should I ever have time for such things). Gandalf comes to mind. When did he ever run out of magic?
Boy, does that bring back memories...
When I first looked through a copy of the Basic D&D rules, more than 20 years ago, I remember thinking to myself,
a 1st-level magic-user gets to cast just one spell for the entire day? What's he supposed to do the rest of the time?
To someone whose previous experience with magic systems was with point-based computer games like Ultima and gamebooks like Fighting Fantasy, the concept of being able to create only a single spell effect every day was a massive culture shock.
That's why to me, the current culture shock at abilities that do not run out or (at least) are easily refreshed or regained is an almost surreal reversal. I guess it's because the conventional paradigm in D&D seems to have been: mundane stuff you can do as often as you like, but magic must be rationed.
As for heroes never being put at a disadvantage, I think the way to challenge the PCs is to change the nature of the problems they face from "Do I have enough of limited resource X?" to "Do I have the right tool for the job, and if not, how do I get it?" All the
fireballs in the world won't help you against a red dragon.