pawsplay said:
How many times have you played with a pure fighter type and his turn consists of "I hit it. Done."?
Very rarely?
Really? 'Cause it happens all the time in the games I'm in. Sure, it might be something more like "ok... so I'm power attacking 3, and I charged, but I'm also shaken, so my attack roll is at -3... damage is at +6..." <rolls> "I miss." (or) "I hit, I do ... 16 points of damage."
It's just... fighters so often don't have anything interesting to do in a fight. Most of the time they're just mashing the attack button. It's like playing a fighting game on the atari 2600... all you have is that orange attack button.
Sure, you can disarm or trip or bullrush or whatever, but so many of those special manuevers are just doomed to fail against any kind of non-human opponent. Yeah, you may rock against the swarm of orcs, but when the dragon comes out, you're reduced to "I try to hit it".
Book of 9 Swords lets fighters still be fighters, but gives them more options... some decisions to make in combat rather than just how much to power attack.
As for whether or not per-encounter abilities are good or not... I think it's a two edged sword. I really like the removal of this weird "ok, we have to rest at 11am because the wizard is out of spells" mechanic that D&D often runs into... however (if applied to all classes) it would remove the ability to have those really tense fights when the casters are low on magic, and you have to make due with those last few bizarre spells that you never found time to cast..... how do you kill the giant that just walked onto the scene when your cleric only has water walk and daylight, your wizard only has grease and dancing lights, and all your melee guys are low on HP? Those kind of tense, force-you-to-improvise type fights are some of the best, and it's very hard to set those up legitimately if all it takes is a full round action to regain all a PC's resources.
-Nate
P.S. couple = 2 people, unless you live in Utah
