D&D General Boomer/GenX 5e? (+)

I've been thinking more about this topic, because I have spent considerable time and effort pitching D&D 5e to new Gen X and Millennial players; specifically, my colleagues. Not so much Boomers; they're mostly retired.

At my school, I've taught teachers D&D through an introductory game offered on professional development days. This has been very popular. Partly, this is because a lot of the alternatives are SUPER BORING. But mostly, it's because D&D is currently very popular with a significant number of students, and that makes their teachers want to know more about it.

Because they're older, most Gen Xers and Millennials are broadly familiar with the brand "D&D," even if they have no idea really what it is. Most know it's a game that nerds used to play, it involves a lot of dice and elaborate rules, and is now much more broadly popular.

So the biggest selling point for getting older folks to try the game is the opportunity to experience what all the fuss is about with younger folks. To finally try the game that they maybe wrote off as a nerd thing, back in the day.

Oh, and every single person who has tried it, amongst my colleagues, loved it. That doesn't mean they immediately wanted to join a campaign, but they had a great time and, to a person, have become big supporters of students playing D&D, and of tabletop gaming in general.

Edit: I've also taught Dread to my colleagues. It's even easier because it takes almost zero preparation and they still get to experience the concept of a TTRPG.
 

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Death at zero HP, keep feats optional just like 2014, enforce full encumbrance, gritty realism and slow natural healing.

I do all of these in my campaigns, except for "death at zero", which I wish was an official variant rule in the new DMG.
I do t have the guts or patience but would love to play in a campaign like that to see how it feels.

I do want to consider healing changes at a minimum when I DM next
 



And our point is that there really aren't. Particularly because the "Karen" archetype has been a thing for, at the very least, about a decade or so. Which would make all those alleged Millennial Karens far too young for when the thing started.
it’s not like the world stopped producing Karens 10 years ago, I am also pretty sure the one I ran into a year or so ago was not yet 40
 

I suspect it doesn't really make financial sense as people are statistically less likely to pick up new hobbies as they age.

Apart from the obvious nostalgia, you could do stuff like Legends & Lattes and Bookshops & Bonedust about retired adventurers.
 



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