toucanbuzz
No rule is inviolate
I've been gaming for decades, so having to boot a player who isn't working out isn't totally new and neither is a thread about it.
But, it's been awhile, and the guy tries to be nice off table. I've been blessed with a good crew and good friends over the years, so I'm questioning myself and wanted a fresh set of eyes on the situation.
The Causes:
(a) PLAYER has been observed by 2 others fudging his initiative rolls the last 2 sessions during a 5 session campaign. I'd been suspicious but I put a lot of trust in my players to play honest. I've had two gamers in the past who fudged rolls and one lied about his current hit points. In both instances, other players also noticed and I was told once either "he leaves or I leave." So there's perspective why I feel this isn't an issue we can talk through.
(b) Just found PLAYER is running the campaign with another group and is acting [with subtlety] on that knowledge. But it's obvious to me. Other players have said this is ruining their fun, including the "reveals" and surprises. And, I just learned he pushed the party into a TPK based on his belief from the other campaign they could take the monster. But, I run my own game, and his knowledge was wrong. He revealed this to another gamer, and the others are now pissed. He's also ruined a few foreshadowing and "puzzle solving" moments, which are summoning flashbacks of an old gamer who would go to the game store and read ahead.
(c) PLAYER isn't a team player and in a battle fled to save his own skin rather than defend others. This is a sore point for two of my gamers. A couple years ago we tried a game with a guy who played selfish characters. One of my gamers got so upset he cursed in the middle of the game store and walked out, which never happens. I think they're seeing it again and don't want it.
(d) PLAYER loves to meta-game, including telling others what the monsters are and mechanics behind everything mystical that happens. For example, I weave a fearsome narrative about the strange monsters of vine and blood that tear themselves from the foliage, stumbling through the forest as if drunken. He tells the party what they are and assures them they can take them based on his meta-game knowledge.
But...I don't think he actively is trying to be a jerk. He's new to the area and plays online, so table play is relatively novel. This is where I feel like a heel.
Still, I have one free afternoon where my wife agrees to watch the kids so my friends and I can game, so I'm not inclined to use my free time to put up with this or rehab, if that were possible. Our newest gamer friend asked if confronting him would do any good. My gut and past experience say no, it won't help, and I should tell him we're filling our open slot with someone else rather than drag this out.
Am I too jaded?
But, it's been awhile, and the guy tries to be nice off table. I've been blessed with a good crew and good friends over the years, so I'm questioning myself and wanted a fresh set of eyes on the situation.
The Causes:
(a) PLAYER has been observed by 2 others fudging his initiative rolls the last 2 sessions during a 5 session campaign. I'd been suspicious but I put a lot of trust in my players to play honest. I've had two gamers in the past who fudged rolls and one lied about his current hit points. In both instances, other players also noticed and I was told once either "he leaves or I leave." So there's perspective why I feel this isn't an issue we can talk through.
(b) Just found PLAYER is running the campaign with another group and is acting [with subtlety] on that knowledge. But it's obvious to me. Other players have said this is ruining their fun, including the "reveals" and surprises. And, I just learned he pushed the party into a TPK based on his belief from the other campaign they could take the monster. But, I run my own game, and his knowledge was wrong. He revealed this to another gamer, and the others are now pissed. He's also ruined a few foreshadowing and "puzzle solving" moments, which are summoning flashbacks of an old gamer who would go to the game store and read ahead.
(c) PLAYER isn't a team player and in a battle fled to save his own skin rather than defend others. This is a sore point for two of my gamers. A couple years ago we tried a game with a guy who played selfish characters. One of my gamers got so upset he cursed in the middle of the game store and walked out, which never happens. I think they're seeing it again and don't want it.
(d) PLAYER loves to meta-game, including telling others what the monsters are and mechanics behind everything mystical that happens. For example, I weave a fearsome narrative about the strange monsters of vine and blood that tear themselves from the foliage, stumbling through the forest as if drunken. He tells the party what they are and assures them they can take them based on his meta-game knowledge.
But...I don't think he actively is trying to be a jerk. He's new to the area and plays online, so table play is relatively novel. This is where I feel like a heel.
Still, I have one free afternoon where my wife agrees to watch the kids so my friends and I can game, so I'm not inclined to use my free time to put up with this or rehab, if that were possible. Our newest gamer friend asked if confronting him would do any good. My gut and past experience say no, it won't help, and I should tell him we're filling our open slot with someone else rather than drag this out.
Am I too jaded?
