Borken Arms

I can see both points of view. On one hand, D&D is not realistic; the post about falling 100 feet and surviving is true. However, from a story telling point of view, I feel as though your characters were trying to do the right thing in game only to be boned over and over again due to some sort of out of game idea about what needed to happen for the story to progress.

I'm not going to say the GM is wrong. Firstly, because it's not impossible to move a broken arm (even though what you described would be extremely painful.) Secondly, because, when looking at how the other rules work out in play, I can understand why someone would feel it were reasonable for the NPC to still have an ability to resist.

That being said, I think I would feel -as a player- that my actions in the game weren't allowed to have meaning if this was a regular occurance. I think what it possibly boils down to is a difference in expectations between members of the group, and/or a difference in expectations between how some members of the group feel a scene should 'realistically' play out and the somewhat gamey style of D&D.
 

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next time take20 on your Rope Use and point your GM to rope bsdm sites asto how to completely immobilize someone using a simple rope <BEG>

sounds like you GM needed him to escape to further the plot, therefore its was pretty much a fait acopli regardless of what protections your group took (and if you're willing to break arms ... why not just nail his hands/feet in place and heal him later??)
 

if it was for the plot, don't argue, you will get your vengance

in my last game the 'main villain' who one player in particular hates (I guess locking someone in a dungeon to die would do that) had his left arm completely severed before he could teleport away (actuall through a belt of dimensional striding which works like boots of teleportation, but with dimension door instead of teleport and a certain amount of feet per day...so him loosing an arm was part of the plot, later they find him with a magical gauntlent to replace his arm that...well it becomes the single flaw for the final battle, something they are going to need to use in order to win...other than that it makes the PCs more confident that he is after all mortal...something the villan is trying to change

but I digress, just accept that it is for the plot and add him to your enemies or 'to kill list' and be on with napping...rest and more spells are more important than all that
 

next time take20 on your Rope Use and point your GM to rope bsdm sites asto how to completely immobilize someone using a simple rope <BEG>

I can see how that would go:

"What? You take 20? Um, okay. And I have to look at this website? Um... okay. Whoa, this is a pretty freaky site. There are a lot of naked people tied up. Why did you send me here ag- wait a second. Mom!?"
 

...so naturally we had bound his feet and hands with rope. ...[He was] trying to escape from his bindings and slowly but surely he was getting the job done (taking 20).

Um, why not just post a guard on him? Taking 20 for Escape Artist would require 20 minutes of wriggling, twisting, et cetera. I'm pretty sure even the most obtuse guard could make a Spot and/or Listen check some time before that 20 minutes elapsed.
 


What do you guys think about what happen (in regards to the arms to be broken, not what you would have done) should the prisoner have been able to move in order to loosen in bindings or should he have been paralyzed in his arms?
First, this is why you carry at least two pair of manacles with you at all times, even social occasions (in case things get really social, if y'know what I mean . . .).

Second, the SRD entry on Escape Artist reads, "If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed," so post a guard, and Bob's your uncle.

Third, your dungeon master is kinda showing you his ass here - he's so in love with his own idea of the way things should go that he's unwilling to let the decisions of the players affect the course of the game. This is the first of the cardinal sins in the The Scrolls of The Shaman, and my advice to you is to ask him to write down how the game is going to go and email it to you, so you can read about how it all turns out while taking the Browns to the Super Bowl, and then put the printed page to good use when you're done.

And now, a little traveling music.

[ame=http://www.youtube.com/watch?v=6BS2Auu8MCc&feature=related]Broken Arms[/ame].
 

I understand what a lot of you guys are saying. What the DMs says goes. I can understand his point of view looking at where he is coming from, but when I DM I dont think of ways to negate other players ideas that my suppres my own, instead I would have rewarded my players for being creative and allowing another way to have the plot take place in my head. Its D&D, and I am a firm believer that sometimes if we put the rule book down and just have fun, rather than spending countless houres of game time looking up rules for every little thing, it would be more fun for everyone. I know rules are important and that alot of yo guys will flame me for stating this as my opinion, but I just thought I would give my 2cents.
 

I understand what a lot of you guys are saying. What the DMs says goes.
But if the dungeon master is also being an engorged glans, you should also feel free to vote with your feet.

There can be vas deferens . . . excuse me, a vast difference between a referee who has players and a referee who deserves players. You wanna play with the latter.
 


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