Argyle King
Legend
I can see both points of view. On one hand, D&D is not realistic; the post about falling 100 feet and surviving is true. However, from a story telling point of view, I feel as though your characters were trying to do the right thing in game only to be boned over and over again due to some sort of out of game idea about what needed to happen for the story to progress.
I'm not going to say the GM is wrong. Firstly, because it's not impossible to move a broken arm (even though what you described would be extremely painful.) Secondly, because, when looking at how the other rules work out in play, I can understand why someone would feel it were reasonable for the NPC to still have an ability to resist.
That being said, I think I would feel -as a player- that my actions in the game weren't allowed to have meaning if this was a regular occurance. I think what it possibly boils down to is a difference in expectations between members of the group, and/or a difference in expectations between how some members of the group feel a scene should 'realistically' play out and the somewhat gamey style of D&D.
I'm not going to say the GM is wrong. Firstly, because it's not impossible to move a broken arm (even though what you described would be extremely painful.) Secondly, because, when looking at how the other rules work out in play, I can understand why someone would feel it were reasonable for the NPC to still have an ability to resist.
That being said, I think I would feel -as a player- that my actions in the game weren't allowed to have meaning if this was a regular occurance. I think what it possibly boils down to is a difference in expectations between members of the group, and/or a difference in expectations between how some members of the group feel a scene should 'realistically' play out and the somewhat gamey style of D&D.