Bother Around Beregost

Forgive me for using your gifts this way Watcher

Neraw slows down for a moment as he joins both hands holding the sword in quick prayer and then a slight blue luminishcence spreads from his right-hand gauntlet onto the rest of his armor. He immediatly rises with ease from his kneeling position and returns to the chase, but now with much more swiftness than before.


OOC: Spend a Turn attempt to ativate Divine Vigor
 

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Round 4:

Korik slows down from a dead run but advances with both anger and caution on the wild looking goblinoid. Behind him Neraw bows in prayer and then springs up into the chase with renewed might.

[sblock]
Goblin stays still
Korik moves 60'
Neraw takes a standard action to turn, then move's 30'. He'll now move 90' when running

Neraw 150'-> Korik 120'-> Goblin
[/sblock]

Round 5:

The goblin snarls at Korik and throws it's javelin down the path towards the ranger. It's point however is not aimed at the half-orc, but at his trusty companion, Grim sees it coming too late and the wicked point sinks into his front leg cutting a deep slash through his fur and flesh.
His assailant gives a cry of triumph and backs a little further up, drawing another javelin as he does so.

[sblock]
Attack 1d20 +6 -8 = 16
Damage = 1d4 +1 =4
http://invisiblecastle.com/find.py?id=535669
http://invisiblecastle.com/find.py?id=535677


Goblin 27/38
Korik 30/35
Neraw 34/34 (+2CON)
Grim 2/6

Goblin has acted, over to you
N 150'-> K 160'-> G
[/sblock]
 

The strain of running with the armor has clearly disappeared, as now Neraw jumps over obstacles and in fluid motion runs towards the encounter.
 
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Korik steps in front of Grim any further projectiles from the goblin. He'll spend the round waiting there for Neraw to catch up. The thing is obviously trying to lure him in to a trap.
 

Round 5:

Koirk steps foward and sheilds Grim with his body, meanwhile Grim yelps and pulls the javelin free with his jaw - then settles down into a low growl. Neraw hurries to catch up.

[sblock]N 60'-> K 160'-> G
[/sblock]

Korik:
[sblock]Off to your right the trees thin out to the clearing. On the left however the undergrowth is thick and heavy, and you can certainly sense movement on that flank, "hear" is not perhaps the right word, but the half orc knows something is out there.

ooc:
http://invisiblecastle.com/find.py?id=540206 = 2 +7 + 1 = 10[/sblock]

Round 6:
The goblin takes a short run up and launches it's javelin down the path. It's at extreme range and goes well wide, into the undergrowth off the path. It's now cursing, loudly and with a depth of voacbulary goblins don't normally show.

[sblock]
Goblin atttack = 0 http://invisiblecastle.com/find.py?id=540214
He has moved 10' back towards you and throw


Goblin 27/38
Korik 30/35
Neraw 34/34 (+2CON)
Grim 2/6

Now:
N 60-> K 150'-> G
[/sblock]
 
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Neraw hurries to catch up with Korik and the two companions move foward together. Grim takes up a station on the right, behind Korik's heel - so that he is at least a little bit sheidled from whatever is off to the left.


[sblock]
Round 6:
Neraw move 90's, Korik moves 30'. Now parallel

N
K -> 120' 0> G
g
[/sblock]


Round 7:
The Goblin readies a wicked looking mace from it's hip and hefts it menacingly.
 

As they approach, Neraw gets a javelin from the oversized quiver at his back, ready to launch it at the surprise threat Korik mentioned.

Don't enter the fray foolishly, not stopping to examine the terrain is the same as not stopping to draw your sword...

Now sword and javelin drawn, he takes a moment trying to catch a hint from where reinforcements to the bugger might arrive.

OOC: move (Move action) + Draw (free) + Listen check (Move)
 


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