Found it! Check this one out, from Jan 16, 2001. It's in the middle.
Sword & Fist Chat Notes: Scooper "milspec" was kind enough to grab some of the questions and answers of Sword & Fist designer Jason Carl.
Q: How does Dirty Fighting work?
A: You make a single attack when using Dirty Fighting. If the attack is successful, you inflict your normal damage *plus an additional 1d4 damage.
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Q: On the "Expert Tactician" feat, if I have the feat, and I'm in combat with opponents B and C, and B gets stunned (denied his dex bonus) can I use the extra action against C?
A: You could use the extra action against C *if* C were denied his Dex bonus -- the opponent that you attack using Expert Tactician must be denied his Dex bonus
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Q: Why is the mercurial greatsword so unbalanced? It has one of the highest damage and crit modifiers there are. Exotic weapons usually have only one jump from a non-exotic one, so I was wonderingwhy the big gap on the jump.
A: The mercurial greatsword does 2d8 damage and has a Crit threshhold of x4. Is that "unbalanced?" That's a question for your DM to answer. It's certainly a very strong weapon. When we design new material for D&D, it's inevitable that some game elements -- feats, prestige classes, weapons, spells, etc. -- will be more appealing than others. Some weapon has to be at the top of the heap, after all.
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Q: Shouldn't the Halfling Outrider get a base attack bonus increase?
A: The Halfling Outrider is the only prestige class in the book without a unique attack bonus. It's designed that way purposefully to reflect the fact that the class role is primarily that of a scout, not a combatant. I took a chance on that one. ;-)
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Q: Does a rogue who is flanking someone with the "Eyes in the Back of your Head" feat get his sneak attack damage? I would say yes, from reading the rule, but it's not entirely clear.
A: I would say yes. The feat doesn't give you any benefit if you denied your Dex bonus (such as when you are caught flat-footed), and that implies that a rogue still gets his sneak attack damage against someone who has this feat -- even if the rogue is flanking that someone.
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Q: for S&F Feats like Circle Kick and dirty fighting which say you have to take a full attack action to use them, do you get full iterative attacks with that action? or just a single attack?
A: If you use Circle Kick or Dirty Fighting, you get only one attack. If that attack is successful, you get a second attack. I originally considered having these feats work with each of a character's iterative attacks but our playtests demonstrated that wasn't a good idea. ;-)
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Q: How does Lightning fists interact with Flurry of Blows?
A: Lightning Fists doesn't stack with Flurry of Blows. You make three attacks only, each at your base attack bonus, minus 5.
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Q: How were the prices for the fortresses at the end of the book arrived at? Is there a metasystem involved, or were they more or less pulled out of the air as resonable costs?
A: The DMG has information about pricing -- we used this information, but in some cases we had to extrapolate some math based on the existing information.
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Q: Should the fighter be able to use his bonus feats to get the S&F Feats? My house rule so far has been that he can, with the exception of the feats requiring monk levels or feats not on the fighter list (a total of 4 feats).
A: According to the Player's Handbook, the list of feats that a fighter can choose as bonus feats is very specific. The S&F feats don't appear on that list. Therefore, the S&F feats cannot be taken as a fighter's bonus feats.
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Q: What's the reasoning behind the stump knife getting an increased threat range once it has wounded someone?
A: It's to reflect the fact that the stump knife is an extension of your body. Unlike a sword, for example, the stump knife is a part of your body. It's a way of modeling a very different way of fighting.
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Q: On a Mantis Leap, is there a minimum distance that must be moved? It says that you use a charge attack, which normally has a 10' move requirement. And, does it use a standing jump, a running jump or both/either? Also, it says "normal damage, plus your Str modifier x2." Does this mean that a Str 12 individual with a shortsword does (1d6 + 1) + 2?
A: The distance that you move is a minimum of 10' plus the result of your Jump check; the type of jump is a standing jump; the damage inflicted is normal plus your Str modifier x2, so that a character with Str 12 and using a short sword would inflict 1d6 +2 damage.
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Q: What project are you currently working on for WoTC?
A: Currently I'm working on a new release for the Forgotten Realms campaign. It's scheduled for release in November of this year--but that's all I can tell you about it, because it hasn't appeared on our public catalogue yet!
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Q: Are there any plans to somehow increase the damage of a shuriken? Those things seem kinda weak, especially if you compare them to the damage they do in movies (yes, I realize movies have little or no base in reality)
A: Not that I'm aware of. The shuriken's advantage lies in its versatility as a weapon that's easy to hide, rather than the damage it can inflict.
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Q: with the Off hand parry feat, it says you sacrifice all your off hand attacks for the round in exchange for a +2 dodge bonus, does that mean you still take the penalty to your primary attacks as if you were attacking with two weapons?
A: Yes.