barsoomcore
Unattainable Ideal
Is this all you have to say on the issue of catharsis and the need to confront evil that I brought up in my above post "The Value of Vile"? I'm a little disappointed -- I was looking forward to your comments on those ideas.SemperJase said:My belief that people improve themselves by roleplaying "good" behavior and degrade themselves by playing "evil" behavior is mutually exclusive from the belief that people benefit from playing "evil" characters.
Not necessarily. See my post in the "Family Game?" thread about risk versus reward both in the film industry and gaming. Although this conversation ought to stay on that thread since this thread has really been more about the moral values of vile, rather than the appropriate business direction for Hasbro to be taking.a family friendly game would create more sales.