[BoVD]Well, since I can't seem to post this on Wizards forums...

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The Value of Vile

Mallus said:
So far from being antisocial, this engament with nasty matters is actually a time-honored socializing tool. Or at least it can be.
Has anyone here read Bruno Bettleheim's The Uses of Enchantment? He's a psychologist whose theory is that fairy tales are full of horrible, horrible things -- especially CHILDREN performing horrible acts (murdering their parents, most commonly). His idea is that fairy tales have remained popular all these years precisely because they fulfill a very important socialization need -- they allow young children the chance to express feelings they have -- and KNOW are wrong.

He claims that most children have moments where they want to do terrible things -- like kill their parents. They know it's wrong, and just as importantly, they know they can't pull it off. Frustration sets in and desires get sublimated, possibly to turn up unhealthily later on. Fairy tales smooth that process over. The child, hearing the story of Hansel and Gretel, thrill to the vicarious notion that their mother hates them and their father is willing to abandon them. Just as they always suspected! And when they snap the witch into the oven, it's a cathartic murder of their own mother they're experiencing.

Horrible stuff. Not good guys at all -- or rather a paper-thin justification for good guys and bad guys, all existing solely to set up the chance to murder one's own mother.

And children get it. They know what's going on, better than adults who have been socialized to gloss over these terrible crimes. They know perfectly well they can't toss their own mother into an oven -- no matter how much they may want to sometimes. They know it's wrong. But they want to do it anyway, and without fairy tales (or some similar outlet) they have no way to actualize those desires, to see that it's normal in some sense to feel this way. They repress the desires, never allowing themselves to confront them -- and trouble begins to brew.

Now, whether you buy this specific case or not, there still exists the possiblity that catharsis provides a psychologically healthy process. And vileness in some fashion (it might be time to start defining this term) will always be a part of that. And there will always be a fuzzy line between cathartic engagement and dangerous obssession. I argue that that risk, the risk of slipping over the line between (let us say) catharsis and obssession, is essential to the cathartic nature of the experience itself. Without the risk, and the survival of the risk, no catharsis can occur, no healing.

Only by looking evil in the eye and withstanding it will we ever know how much evil we can withstand. The risk that this time we will not be able to withstand it is an essential part of that learning and healing experience.

My thoughts on the value of vile.
 
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Along with the excellent 'Uses of Enchantment', I'd also recommend: 'Killing Monsters: Why children need fantasy, superheroes and make-believe violence.' by Gerard Jones. He basically brings Bettleheim into the new century. His main thesis is that no matter how much parents may be dismayed at the idea, children *need* violent fantasy--and sometimes very explicit and yes *vile* fantasy in order to develope as normal human beings.
 

Re: The Value of Vile

barsoomcore said:


Only by looking evil in the eye and withstanding it will we ever know how much evil we can withstand.B]



Let me add/alter: "Only by looking evil in the mirror can we even begin to decide how to go about operating as moral entities".

Read about The Uses of Enchantment, but haven't read it. A lot of my knowledge of authentic fokltales comes from my wife the children's librarian/barely closeted Celtophile...
 

What drove me away from D&D and what brought me back.

I played 1st ed AD&D an enjoyed it. I stopped playing it when 2nd ed AD&D game out. The reason is because I found the 2nd ed AD&D stuff to be very dull and pablum; I felt they emasculated all the interesting stuff in favor of a dull sort of safety that I felt was literally childish. So I quit.

When D&D3 came out, I was rather hoping it would be more mature and complex. Largely, it has been. The BoVD is the sort of thing that will keep me interested in the game because, quite frankly, I don't want my games to be pablum PG rehashes of overdone quest adventuring.

My point in all of this is that while stuff like <u>The Book of Vile Darkness</u> is going to drive away some gamers, it's likely to bring others in. WotC is making a business decision that might pan out for them (and thus increase the likelihood of keeping gamers like me) and might not (thus proving Tracy Hickman right about what D&D players "really" want).

And, for the record, I'm definitely one of the people who has gone "big deal" about Dragon 300 and what I know of the BoVD. I've read the purple histories about Roman Emperors, which is certainly going to be worse than anything WotC publishes. :)
 

I have to agree with the opinions of Grazzt and others, I thought the 'vile' contents of Dragon 300 to be tame, definately nothing to shake a stick at.

I thought the spells in the sealed section were cute, but I thought the PrCs were about the same level and quality as the cultish PrCs from a past issue.

Anyway, I still don't understand what all the hub-bub is all about. Ok, they used a fire word (rape) and ok, they had a spell that calls for necrophilia. So yes those are "icky." But the issue as a whole was no worse than the Drow issue. Is it really so bad that its worth getting in an uproar? And tearing out pages... ugh. I think a 9 or 10 year old boy will probably get in to more trouble and have more "naughty thoughts" when he stumbles onto dads pile of playboy and penthouse magazines under the bed than the so called "vile" contents of a dragon magazine!

K Koie

"Wake me when something really bad is going on, til then I'll be buzy snoozing in the back while the rest of you argue." Me - after reading issue #300.
 

kkoie said:
I have to agree with the opinions of Grazzt and others, I thought the 'vile' contents of Dragon 300 to be tame, definately nothing to shake a stick at.

I thought the spells in the sealed section were cute, but I thought the PrCs were about the same level and quality as the cultish PrCs from a past issue.

Anyway, I still don't understand what all the hub-bub is all about. Ok, they used a fire word (rape) and ok, they had a spell that calls for necrophilia. So yes those are "icky." But the issue as a whole was no worse than the Drow issue. Is it really so bad that its worth getting in an uproar? And tearing out pages... ugh. I think a 9 or 10 year old boy will probably get in to more trouble and have more "naughty thoughts" when he stumbles onto dads pile of playboy and penthouse magazines under the bed than the so called "vile" contents of a dragon magazine!

K Koie

"Wake me when something really bad is going on, til then I'll be buzy snoozing in the back while the rest of you argue." Me - after reading issue #300.
I agree with most of what you said. The one part I'm not sure about is "the PrCs were about the same level and quality as the cultish PrCs from a past issue." I'm not sure to which PrCs you are referring, so I can't comment on the quality of that issue. However, I thought the quality of the "vile" section was lacking, and its contents lacking in imagination. To me, the only thing "vile" about the whole thing was the writing. I am glad to know that someone other than the author of that article is writing the book. :)
 

Sammael99 said:

Delegating that responsability to a publisher and/or machinery (I'm thinking of the TVs that automatically cut out content of specific ratings) would not only be irresponsible on my part, it would be lazy.

You are crediting a theory to me that is the opposite of what I suggest. My theory is based on ACTIVE parenting. I am suggesting that parent gamers will steer their children away from the hobby if it continues this vile trend.

That does not suggest that parents abdicate their responsibility. In this case, they would be embracing it. As a result, a family friendly game would create more sales.
 

Buttercup said:

By definition, you are suggesting that your position is morally superior to that of the people on the other side of the argument.

... I just wanted to point out that your use of should and shouldn't are precisely what is getting my back up.

I agree. I do believe my position to be morally superior. My belief that people improve themselves by roleplaying "good" behavior and degrade themselves by playing "evil" behavior is mutually exclusive from the belief that people benefit from playing "evil" characters.

I do respect your right to hold your opinion. I am not forcing my morality on anyone. Please note that I am not proposing laws or enforcement of my beliefs on others.

As for getting you hackles up, you are giving me power over your emotions. I appreciate that I hit a nerve though. That tells me there is something worth debating.
 
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SemperJase said:


I agree. I do believe my position to be morally superior. My belief that people improve themselves by roleplaying "good" behavior and degrade themselves by playing "evil" behavior is mutually exclusive from the belief that people benefit from playing "evil" characters.
But this is precisely why, no matter how strenuously you insist that you're not moralizing or taking a superior tone, people will read that in what you write, no matter how flowery you make it.
 

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