Barak said:
Although I do not agree with Semper's arguments, I have to help him out on one little subject. The "actors play parts who are vile in movies, does that make them vile" argument that keeps popping up doesn't do anything. Semper doesn't argue that there should be no "bad guys" in the game. He argues that the -players-, who are, after all, the "main characters of the game, shouldn't be vile characters.
Correction, he says they shouldn't be evil characters, not vile characters.
The problem with the opposition arguement is that in fiction, things aren't black and white. Or at least, in good fiction, they're not. In good fiction, you're not always sure who's the bad guy and who's the good guy, or you know who the protagonist is, but he's not always a nice guy.
Here's a good example. I've been watching Swingers a lot lately because I got the DVD and there're 2 commentaries on it. There's this bit where Trent is trying to encourage Mike and coach him on how to successfully hit on this girl. He tells him, "I don't want you to be the guy in the PG-13 movie everyone's
really hoping makes it happen. I want you to be like the guy in the rated R movie, you know, the guy you're not sure whether or not you like yet. You're not sure where he's coming from. Okay? You're a bad man. You're a bad man. You're a bad man, bad man."
Check out True Romance. You've got as your protagonists a hooker and her murdering, drug-stealing-and-selling boyfriend. Oceans Eleven: a bunch of theives. The Sopranos: A bunch of murderers and thugs. Star Wars: A bunch of insurrectionists, the most charismatic of which won't hardly do anything unless he's very well paid and has a price on his head for his part in a smuggling ring.
Yet these people are still protagonists. They're still the "hero" of the piece. And the actors who portray them, even the most vile of characters, may not automatically be assumed to be evil.
The same situation holds for role playing games and playing evil characters.