Vileness in Games
Son_of_Thunder wrote:
2) It was something gamers have been wanting for a long time. My question pertains to number 2. I have been involved with D&D for well nigh on twenty years now, and I never recall there being a big demand for this type of a book, even within the three to five years leading up to 3rd edition. Did I miss something?
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I've been DMing now for about 10 years. For the first couple of years, while I was learning and pretty well exclusively playing DnD I kept it to sugar-coated stuff.....you know, nothing that was really vile. I think that the nastiest thing that happened was some nasty poison traps or something.
That having been said, I gradually altered my style until it's the "gritty" feel that it is now. For example, in a recent session a PC was held, and then his throat was slit by the chief enemy....this wasn't the height of the module, but rather towards the beginning.
This kind of nastiness makes the players, feel good when they finally nail one of the badguys. I also add in a sense of moral ambiguity, wanting them to think about their actions. This is to ensure that they, as players, think about their actions, and how those actions fit into their own, personal, moral paradigm.
I've found that all of my players enjoy my games, and hosts of people that I've never met ask to get into one of my games because I run them in a "nasty" way. By that I don't mean that on every streetcorner is a prostitute or dealer (like how most WW games seem to be run) but rather the areas that the adventurer's delve into aren't particularly pleasant. They are confronted with real evil, not sugar-coated evil, and seem to view their foes with a real vigour as opposed to one that is more-or-less made up, which seems to be common in many other people's DnD games.
Now, does this mean that my view is right, and that other people are wrong? Not at all. It simply means that there IS a market for this book, and books like it. Hell, if no one in the gaming industry was interested in books like this, white-wolf would have been out of business years ago...
Anyhow, the entire point of this was just to indicate that there ARE people who are interested in this book, and will procure it. I know that I'm one of them.
Regards
Chris Parsons
Son_of_Thunder wrote:
2) It was something gamers have been wanting for a long time. My question pertains to number 2. I have been involved with D&D for well nigh on twenty years now, and I never recall there being a big demand for this type of a book, even within the three to five years leading up to 3rd edition. Did I miss something?
****
I've been DMing now for about 10 years. For the first couple of years, while I was learning and pretty well exclusively playing DnD I kept it to sugar-coated stuff.....you know, nothing that was really vile. I think that the nastiest thing that happened was some nasty poison traps or something.
That having been said, I gradually altered my style until it's the "gritty" feel that it is now. For example, in a recent session a PC was held, and then his throat was slit by the chief enemy....this wasn't the height of the module, but rather towards the beginning.
This kind of nastiness makes the players, feel good when they finally nail one of the badguys. I also add in a sense of moral ambiguity, wanting them to think about their actions. This is to ensure that they, as players, think about their actions, and how those actions fit into their own, personal, moral paradigm.
I've found that all of my players enjoy my games, and hosts of people that I've never met ask to get into one of my games because I run them in a "nasty" way. By that I don't mean that on every streetcorner is a prostitute or dealer (like how most WW games seem to be run) but rather the areas that the adventurer's delve into aren't particularly pleasant. They are confronted with real evil, not sugar-coated evil, and seem to view their foes with a real vigour as opposed to one that is more-or-less made up, which seems to be common in many other people's DnD games.
Now, does this mean that my view is right, and that other people are wrong? Not at all. It simply means that there IS a market for this book, and books like it. Hell, if no one in the gaming industry was interested in books like this, white-wolf would have been out of business years ago...

Anyhow, the entire point of this was just to indicate that there ARE people who are interested in this book, and will procure it. I know that I'm one of them.
Regards
Chris Parsons