As Lucas mentioned, AGI has been lessened in its omnipresence, so basing DEFENSE on it might work. What do folks think about that proposal in the first post? I'll repeat it here for reference:
All attacks are opposed rolls against a single attribute (usually AGI or WIL, but could be END for poison, etc.) In this way, all attributes are valid targets for attack, although some will rarely be so.
- One skill dice pool (acrobatics, etc.) can be added to a defending attribute just like one can be added to an attacking dice pool
- Both are limited to career grade total as size of dice pool
- The defending values are precalculated as averages rather than rolled live for speed of play (using 4 not 3.5; ease of calculation plus favoring defender slightly)
- Size is a +/2 per category above or below Medium
- Ranged attacks are always INT
- Melee attacks are STR or AGI
- Magic/psionic attacks are MAG or PSI
This, of course, makes big critters auto-hits. You'll always hit the dragon. So critters like that would be all about the SOAK.
Armor which offers SOAK likely then needs a D&D-style AGI penalty to DEFENSE. This could be easy (simply light, medium, heavy giving a quick -2 for medium and -4 for heavy armor).
Example.
Smallfolk, AGI 7, leather armor (light) -- DEFENSE is (3d6 x 4) +2 (size) + (1d6 x 4) (acrobatics) = 18.
Ogron, heavy battlesuit, AGI 4 -- DEFENSE (2d6 x 4) -2 (size) -4 (armor) = 2. Hmmm. DEFENSE 0 but a SOAK of 10+.
If we let the Ogron use his 10 STR instead -- DEFENSE (4d6 x 4) -2 (size) -4 (armor) = 10.
I can't help but feel that if STR or END is allowed as DEFENSE, it's infringing on the role of SOAK. SOAK would have to very clearly be described as armor, not inherent endurance/toughness. Does a dragon have a high END or does it have a high SOAK?
All attacks are opposed rolls against a single attribute (usually AGI or WIL, but could be END for poison, etc.) In this way, all attributes are valid targets for attack, although some will rarely be so.
- One skill dice pool (acrobatics, etc.) can be added to a defending attribute just like one can be added to an attacking dice pool
- Both are limited to career grade total as size of dice pool
- The defending values are precalculated as averages rather than rolled live for speed of play (using 4 not 3.5; ease of calculation plus favoring defender slightly)
- Size is a +/2 per category above or below Medium
- Ranged attacks are always INT
- Melee attacks are STR or AGI
- Magic/psionic attacks are MAG or PSI
This, of course, makes big critters auto-hits. You'll always hit the dragon. So critters like that would be all about the SOAK.
Armor which offers SOAK likely then needs a D&D-style AGI penalty to DEFENSE. This could be easy (simply light, medium, heavy giving a quick -2 for medium and -4 for heavy armor).
Example.
Smallfolk, AGI 7, leather armor (light) -- DEFENSE is (3d6 x 4) +2 (size) + (1d6 x 4) (acrobatics) = 18.
Ogron, heavy battlesuit, AGI 4 -- DEFENSE (2d6 x 4) -2 (size) -4 (armor) = 2. Hmmm. DEFENSE 0 but a SOAK of 10+.
If we let the Ogron use his 10 STR instead -- DEFENSE (4d6 x 4) -2 (size) -4 (armor) = 10.
I can't help but feel that if STR or END is allowed as DEFENSE, it's infringing on the role of SOAK. SOAK would have to very clearly be described as armor, not inherent endurance/toughness. Does a dragon have a high END or does it have a high SOAK?
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