Voda Vosa
First Post
What I was trying to figure out is how to fit the Knights of the Zodiac into a set of convenient rules. I thought 4E could be as good as any other. The relatively common plan of each class is a bonus, since the characters are all knights of some sort, the main differences would be on powers and stats, rather than in class features.
The power division between At will, encounter and daily is quite handy when you assign the powers. Also the roles of the classes match a lot with the type of knight.
For example, the Knight of the Dragon would be a sword/shield fighter, relying more on defence and smart/tactical attacks/moves.
On the other hand, the Knight of Pegasus would be more like a ranger, making use of his high damage Pegasus meteors when the enemy is busy dealing with the other knights.
Andromeda could be more "cleric" like, Phoenix more "Sorceror" like and Swan more "Warlock" like.
I still have lots of things to figure out, as class features and such.
Tell me what you think about this crazy idea of mine.
PD I've fluffed up some powers for Andromeda's knight.
Level 1 At-Will techniques
Nebular Chain Attack 1
Both chains shoot straight-forward rapidly sliceing and wraping themselves around the enemy, making it an easy prey.
At-Will ✦ Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. AC
Hit: 1d8 + Wisdom modifier physical damage, and one ally
you can see gains a +2 power bonus to his or her next attack
roll against the target.
Rolling Defense Attack 1
The Circular chain starts spinning around the Saint’s body, repealling any income attacks, and lashing any close opponent.
At-Will ✦ Weapon.
Standard Action Close Burst
Target: Each in burst
Attack: Strength vs. AC
Hit: 1d4 + Strength modifier damage, and you gain a +2 power bonus to AC until the end of your next turn.
Thunder Wave Attack 1
The Traingular Chain darts forward, sending sparks and bolts of lightnling, until it reaches it’s target, discharging a full elecrtical attack. The sparks have the countrary effect on allyies, aiding them.
At-Will ✦ Electrical.
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier electrical damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or
to make a saving throw.
Great Capture Attack 1
The chains ensare and warp around the enemy, allowing you to move it where you want.
At-Will ✦ Weapon
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. AC
Hit: 1d8 + Wisdom modifier damage, and you pull the
target 2 squares.
The power division between At will, encounter and daily is quite handy when you assign the powers. Also the roles of the classes match a lot with the type of knight.
For example, the Knight of the Dragon would be a sword/shield fighter, relying more on defence and smart/tactical attacks/moves.
On the other hand, the Knight of Pegasus would be more like a ranger, making use of his high damage Pegasus meteors when the enemy is busy dealing with the other knights.
Andromeda could be more "cleric" like, Phoenix more "Sorceror" like and Swan more "Warlock" like.
I still have lots of things to figure out, as class features and such.
Tell me what you think about this crazy idea of mine.
PD I've fluffed up some powers for Andromeda's knight.
Level 1 At-Will techniques
Nebular Chain Attack 1
Both chains shoot straight-forward rapidly sliceing and wraping themselves around the enemy, making it an easy prey.
At-Will ✦ Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. AC
Hit: 1d8 + Wisdom modifier physical damage, and one ally
you can see gains a +2 power bonus to his or her next attack
roll against the target.
Rolling Defense Attack 1
The Circular chain starts spinning around the Saint’s body, repealling any income attacks, and lashing any close opponent.
At-Will ✦ Weapon.
Standard Action Close Burst
Target: Each in burst
Attack: Strength vs. AC
Hit: 1d4 + Strength modifier damage, and you gain a +2 power bonus to AC until the end of your next turn.
Thunder Wave Attack 1
The Traingular Chain darts forward, sending sparks and bolts of lightnling, until it reaches it’s target, discharging a full elecrtical attack. The sparks have the countrary effect on allyies, aiding them.
At-Will ✦ Electrical.
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier electrical damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or
to make a saving throw.
Great Capture Attack 1
The chains ensare and warp around the enemy, allowing you to move it where you want.
At-Will ✦ Weapon
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. AC
Hit: 1d8 + Wisdom modifier damage, and you pull the
target 2 squares.
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