Branding Opportunity
Explorer
If the third time's the charm, what is the second?
Once more you head down the corridor of the blue lantern, nervous about what lies ahead and above. The wind had scoured the hallways clean of all bones and debris, with only the lantern to be found here now.
Gregor and Owen take their time and carefully tie a length of rope around each of them (OOC: Take 20 on Use Rope). Owen goes up first, followed by Gregor, once he has slung a second length of rope around his shoulders and grabbed a lantern. Tethered together securely, both men carefully climb the lantern chain and swing over to the ledge of the platform. The memory of nearly being blown off of it still looms menacingly in their minds (OOC: Take 10 on Climb checks).
Once they have their feet under them again, Gregor takes the second rope and fastens it around his waist. The other end he knots around the top ring of the lantern chain, the only anchor point to be found in the otherwise blank corridor (OOC: Take 20 on Use Rope).
After checking the integrity of the rope one last time, Owen reaches into his belt pouch and pulls out the magical goggles you found in the level below. Gregor meanwhile has lit the lantern to provide some illumination in this otherwise dark corridor, and hands it to his companion. Now that they can see where they are going, they notice that the eyes on the face at the far end of the corridor have stopped flashing.
Taking a deep breath, the Diamond Lake street urchin moves toward the face, carefully searching both the floor and walls for any triggering mechanism. The goggles immediately adjust themselves, magnifying the details of the stone workmanship, making Owen gasp in awe (OOC: Adding +5 circumstance bonus to his Search check, on which he is already Taking 20; total bonus: +32). The scratches on the floor noticed earlier now seem like deep furrows in the tan flagstone.
Approximately sixty feet down the hallway Owen finally finds a trigger plate in the floor and realizes that this is what he must have stepped on the first time. Carefully avoiding it he momentarily looks up and notices that an element of the bas-relief face has changed. Its mouth has widened considerably and is now literally open, revealing a dark chamber beyond. The opening is large enough so that even Gregor should be able to pass through it without much difficulty. Through it he can see the corridor continuing for less than 10 feet before opening into a long, dark room with no floor. A three-foot wide beam of some kind of wood spans the chasm, leading straight ahead into darkness. The room itself seems to be about 20 feet in width, with walls covered in a honeycomb of geometric patterns. The featureless stone ceiling can barely be glimpsed about 20 feet above the beam.
Owen makes sure to check the rest of the corridor on his side of the face for additional trigger plates, but finds none.
Once more you head down the corridor of the blue lantern, nervous about what lies ahead and above. The wind had scoured the hallways clean of all bones and debris, with only the lantern to be found here now.
Gregor and Owen take their time and carefully tie a length of rope around each of them (OOC: Take 20 on Use Rope). Owen goes up first, followed by Gregor, once he has slung a second length of rope around his shoulders and grabbed a lantern. Tethered together securely, both men carefully climb the lantern chain and swing over to the ledge of the platform. The memory of nearly being blown off of it still looms menacingly in their minds (OOC: Take 10 on Climb checks).
Once they have their feet under them again, Gregor takes the second rope and fastens it around his waist. The other end he knots around the top ring of the lantern chain, the only anchor point to be found in the otherwise blank corridor (OOC: Take 20 on Use Rope).
After checking the integrity of the rope one last time, Owen reaches into his belt pouch and pulls out the magical goggles you found in the level below. Gregor meanwhile has lit the lantern to provide some illumination in this otherwise dark corridor, and hands it to his companion. Now that they can see where they are going, they notice that the eyes on the face at the far end of the corridor have stopped flashing.
Taking a deep breath, the Diamond Lake street urchin moves toward the face, carefully searching both the floor and walls for any triggering mechanism. The goggles immediately adjust themselves, magnifying the details of the stone workmanship, making Owen gasp in awe (OOC: Adding +5 circumstance bonus to his Search check, on which he is already Taking 20; total bonus: +32). The scratches on the floor noticed earlier now seem like deep furrows in the tan flagstone.
Approximately sixty feet down the hallway Owen finally finds a trigger plate in the floor and realizes that this is what he must have stepped on the first time. Carefully avoiding it he momentarily looks up and notices that an element of the bas-relief face has changed. Its mouth has widened considerably and is now literally open, revealing a dark chamber beyond. The opening is large enough so that even Gregor should be able to pass through it without much difficulty. Through it he can see the corridor continuing for less than 10 feet before opening into a long, dark room with no floor. A three-foot wide beam of some kind of wood spans the chasm, leading straight ahead into darkness. The room itself seems to be about 20 feet in width, with walls covered in a honeycomb of geometric patterns. The featureless stone ceiling can barely be glimpsed about 20 feet above the beam.
Owen makes sure to check the rest of the corridor on his side of the face for additional trigger plates, but finds none.
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