Break Canon: New Adventures in Known Universes

Reynard

aka Ian Eller
Supporter
I have this secret desire to run a Star Wars game that recasts all the main characters as whatever the players come up with and just drive forward and see what happens.

Known pop-culture universes like Star Wars, Lord of the Rings or Buffy are fun to play games in. But what happens when you break canon?

This thread is for telling as us how you did that, or how you would like to.

What property? What system? How did or would you change things?
 

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I think if I was going to break canon in the Star Wars, I wouldn't recast the main characters, I'd just say "The Rebellion lost, Yavin 4 was lost and the Death Star remains a threat to any who would think of fighting against the might of the Empire".

I think running a star wars game where the dark side not only established itself as the galactic empire but also defeated the rebellion and now they have to pick up the pieces (with brand new heroes, the originals either being killed at the battle of Yavin or going into hiding) would be a fun series.
 

I ran a Star Wars game where Luke gave in to the dark side and joined his father. They then turned Leia. The Empire continued and the Jedi were totally vanquished.

This was when I was about 16 or so, so it was the West End Games edition.

Most supers games I’ve run in established universes like Marvel or DC have similar elements to them, changing what’s known in some way, using characters in different ways, making continuity our own.
 

Star Wars, Marvel, DC, and Star Trek work really well for this. In many cases, breaking canon is canon with all their official alternate universes/timelines/reboots/what-ifs.

Star Wars is particularly ripe for breaking canon IMO, almost begging for it really with Star Wars stories going in so many different directions and wasting/ignoring/ruining so much characters and plot-lines potential (and I say that as a Star Wars lover).
 

Honestly I’ve done this a lot to the point it might be a go to move for setting up a campaign. Here are some examples, to greater and lesser degrees:

Dragonlance: The PCs were the main characters. It was a continuation of an earlier campaign where this was literally the case (Tanis, Caramon, Raistlin, and Sturm were all PCs) but the new characters were mostly new (Gilthanas was the only canon character and he was… very different). They fought the War of the Lance, won handily, and drove Chaos from the world. There were lots of changes - Kitiara had become a Solamnic Knight and ally, Tanis joined the bad guys.

Star Wars: The PCs were all original and put in the place of the main characters in the original trilogy. There was a runaway princess who turned out to be working for the Imperials, a naive young Jedi from Tatooine, two Rebel agents, and a former Hand of the Emperor. Again, things were different - Palpatine turned out to have built the Empire to resist an invasion he foresaw and was assassinated by Thrawn, secretly an invader agent - and the PCs overcame. The princess character turned out to be the daughter of Palpatine and Mon Mothma and became a mostly benevolent Empress.

Marvel: The PCs were the main heroes in a version of the Marvel Universe where no character who’s ever been in a live action film existed. This was back in 2012 or so, so we still had Black Panther leading the Avengers (Wasp, Ant-Man, Tigra, Captain Marvel) whom he’d formed to avenge his father’s death, hence the name. It turned out that BP was working with the Shi’ar to facilitate an invasion of Earth in return for Wakanda retaining sovereignty.

X-Men (current): The PCs are the equivalent of the X-Men in a world where Nimrod travelled back in time and murdered every single significant mutant before they could resist the rise of the Sentinels. They’re still speedrunning Krakoa.
 

Before the sequel trilogy, I set a game 1,000 after the Battle of Endor so I could do whatever I wanted to with the series. I had a Balkanized galaxy with an Imperial remnant, much like the Fel Empire, that was noble and monarchical. I had the Republic which had fallen into purity spiraling and Dolores Umbridge-ism, for lack of a better term. I had a resurgent Sith Empire that was more similar to the Old Republic Sith Empire. I had smaller empires based on the Mandalorians and the Hutts. I had the Jedi tradition broken up into various splinter sects, and many knights were lone warriors, possibly with just a solitary apprentice (or squire) to pass on their traditions.

I also did an overtly sword & sorcery Cold War Lord of the Rings rip-of.

"Know, O prince, that between the years when the oceans drank Númenor and the gleaming cities, and the years of the Fourth Age, there was an Age undreamed of, when realms of Man lay spread across the world alongside those of fey Elves and sullen Dwarves like blue mantles beneath the stars. . . Hither came Aragorn of the Dúnedain, black-haired, sullen-eyed, sword in hand, a ranger, a wanderer, a chieftain, with gigantic melancholies and gigantic mirth, to tread the thrones of Arda under his feet."
- The Red Book of Westmarch

I also heavily utilized Tolkien's own brief summary of how the plot would look if it were an allegory.

I still have some text I can cut and paste from my blog on what it would look like as I was developing it:
What if Lord of the Rings was sword & sorcery instead of high fantasy?
  • There would be much more swashbuckling action.
  • There wouldn't be PC elves and dwarves—they'd be scary, fairy, otherworldly villains a la Dunsany, Goethe, etc.
  • Orcs would be man-apes. This is more cosmetic rather than substantial, but it gives you that savage Burroughs/Howard feel. Uruks can be like chimpanzees, regular Moria orcs or snagas like baboons. Maybe the gorillas take the place of cave trolls, even.
  • There would be a patina of darker, almost horror elements with regards to the elves and dwarves—Tolkien already does a remarkably good job of doing horror elements for the actual villains, though.
  • I've got an Eriador in decline, Rivendell is a Dunedain stronghold with a captive Elrond providing advice a la Mímir, I've got Lothlorien and Mirkwood that are dangerous fey places where, if you return at all, you return a la Oisín. It's not as empty as it is in the books, but it's very much in decline. Even the rump-states of Arthedain, Cardolan and Rhudaur are probably too advanced and well-organized for what I see in Eriador.
Looking at Tolkien's own very brief (it's only a sentence or two in the Forward added to later printings of Fellowship) alt.LoTR I've got a Middle-earth where Gandalf took the ring from Bilbo and conquered Mordor and enslaved Sauron (although he's got his hands full trying to keep on top of such an unruly conquest.)
  • Saruman has filled in the holes of his own ring-lore and created a rival One Ring (so I guess now there's Two Rings.) Orthanc and Barad-dur are at war.
  • Gondor is falling into chaos in the meantime, but is a little bit outside of the immediate cross-hairs, at least.
  • The Witch-King has reestablished Angmar and is loyal still to Sauron, or at least the concept of Sauron freed and in possession of the Ring again. This creates a Cold War between three Dark Lord poles—Mordor, Isengard and Angmar. The peoples of Gondor and Eriador in the meantime struggle to maintain their independence while these dark lords as yet ignore them as lesser threats than their own Dark Lord rivals.
There are more independent and smallish communities than the Lord of the Rings posits; i.e., the Shire wasn't necessarily so singular as all that. Local Eriadorans and even Gondorans, especially from further away than the core regions near Minas Tirith and Osgiliath, are relatively plentiful. Minhiriath and Enedwaith aren't abandoned, for example, and Tharbad still thrives, although perhaps as a provincial city-state—to give just a few examples.
If the Rohirrim are to be seen as similar to the Anglo-Saxons, and the men of Dale and other Northmen of Wilderland are to be seen as various other Germanic peoples (Norsemen, Franks, etc.) as Tolkien envisioned, what "cultural calques" can be used as short-hands for the other groups?
  • Easterlings come in more than one flavor. Pseudo-Scythians and Huns are the ones I'd prefer to see.
  • Gondor should be seen as similar to waning Imperial Rome. The Dunedain in Eriador can be seen as even more waned; not unlike the Romano-British trying to hold on to a hybrid Roman/Celtic High Culture in the wake of Anglo-Saxon invasions, and the abandonment of central authority.
  • The natives of Eriador, Minhiriath, etc. can be seen—as Tolkien kind of hinted at with some of his details on Bree—as Celtic. You may want them to be more swashbuckling Gaulish warriors prior to Julius Caesar's conquest ("Vae victis!"), or more like the melancholy rump-states of medieval Wales, Cornwall, Powys, etc.; either works for me.
  • I see this as a "protagonist culture" however, whereas the Dunlendings, which also had some Celtic influences hinted at are very definitely the "bad guys." I think here, going for an early native Hispanic feel; i.e. the Hispania that Rome conquered as part of the Second Punic War—a mixture of native Iberian peoples and Carthaginians.
  • Speaking of which, Umbar can definitively be seen as similar to Carthage or the Semitic Levant (i.e. Palmyra and Herod, etc.), and near Harad should be seen as North African with maybe a nomadic Semitic population. Full-blown Arabized Haradrim is not what I'm looking for, though. Something more like Roman-era Berbers would be the right speed. Although Umbar, as a haven of dissident Gondorians and Black Numenoreans probably maintains some cultural distinctiveness from the rest of the near Harad peoples. Maybe it's not unlike the Vandalic Kingdom.
So, that's MIDDLE-EARTH REMIXED in a nutshell. It begs a few questions—what in the world do characters actually do in such a setting? I've got a few ideas. The best games probably intertwine several of them to varying degrees, as the players take interest and pursue (hopefully of their own initiative) any and/or all of these potential concepts:
  • Just because there's a Cold War brewing between Angmar, Isengard and Mordor doesn't mean that characters need to be involved in it directly. Wandering around Middle-earth looking for fame and fortune in the time-honored RPG fashion is still acceptable. Many of these small communities are under threat from troops that are passing through, or setting up their own domains, or just evil and fell things displaced by the general chaos.
  • The original concept of the rangers (of Middle-earth) wandering guerilla warriors of sorts who protect the peaceful communities of Eriador, can be expanded into Gondor, the Wild, and elsewhere. There's lots to do here, much of it paramilitary in nature, where opposing the actual foot-soldiers of Angmar, Isengard and Mordor is probably day-to-day work, and raids on hostile strongholds might be common.
  • Just because the Dark Lords are obviously bad, this doesn't follow that everyone else is on the same page with each other. Is Rohan engaged in political back and forth with Minas Tirith? Is Rivendell looking to more fully integrate and demand tribute from The Shire? Or Tharbad? Are enemy agents from Dunland infiltrating these kingdoms and needing to be dealt with? Are there shortages of goods that open up black markets that need to be met? You can rarely go wrong with intrigue and skullduggery.
  • In a truly heroic game, toppling one or more of the Dark Lords can be seen as a legitimate goal, of course. This may even imply siding (at least temporarily in an "enemy of my enemy is my friend" alliance not unlike Churchill, Roosevelt and Stalin) with one of the Dark Lords against another only to be (most likely) stabbed in the back by deceit when your usefulness is at an end. Of course—this could be part of the fun, and canny players will expect that and (hopefully) do something to prepare for it.
  • For some groups, openly and loyally allying with one of the Dark Lords might even be an option. It's obviously not heroic—but that doesn't mean that it might not be wildly entertaining. Or maybe they want the rings for themselves to set themselves up as rival Dark Lords in turn!
 
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Whoa, that must have been some wild party...
My version of Palpatine was a Jedi who’d been sent to infiltrate the Senate to guide the Republic and had gone pretty rogue. He and Mon Mothma had been a Senate couple before things went south during the Clone Wars.

(The campaign happened 30 years ago so there were no prequels etc to work off, mostly just the EU. The Clone Wars were therefore started by separatists led by psychotic Jedi clones.)
 

I have this secret desire to run a Star Wars game that recasts all the main characters as whatever the players come up with and just drive forward and see what happens.

Known pop-culture universes like Star Wars, Lord of the Rings or Buffy are fun to play games in. But what happens when you break canon?

This thread is for telling as us how you did that, or how you would like to.

What property? What system? How did or would you change things?

I sorta did that. I didn't so much break canon as I put the players into a bubble that was outside of canon.

I ran a FFG Star Wars game that was heavily inspired by the plot of Star Trek Voyager:

The campaign started with the players (some Empire and some Rebel) being on an imperial ship. Rebel players there to investigate reports of empire activity and possibly sabotage a rumored secret weapon; Empire PCs were there are crew members of the ship there to study a space artifact and see if it could be leveraged as a weapon.

During an ensuing battle the artifact activated and teleported the ship to a part of the galaxy that was distant from the usual Star Wars stuff.

For the players, they got to experience being in control of an imperial battleship and trying to figure out how to work together to get home while also navigating internal conflicts among two groups forced to work together.

For me as a GM, I was able to incorporate elements of other sci-fi franchises (i.e. Halo, Alien, Star Trek).
 

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