dave2008
Legend
I haven't been into 5E long at all, but from what you're saying I would just reduce Bless to a +1 bonus instead of a roll anyway, maybe a static +2? It would speed up the game and it is a 1st-level spell so should not be very powerful IMO. You do need concentration, which limits it sometimes depending on the encounter, and boosting attack rolls is fine since hitting more often seems to be the intent of 5E.
Yes, going old school would be fine for Bless, but Bless is not the only issue.
What I find interesting is how quickly 5E is to add damage instead of attack. For example, if a character deals 8 damage on average, gaining a +2 to attack raises his expected damage by 0.8. But, the game seems to be happier granting a +2 damage bonus instead, raising his expected damage to 10. Which is a more powerful boost?![]()
More damage doesn't bother me. My original fix was to give +weapons more damage instead of + to hit. I am just looking for a simple, elegant solution that works for a myriad of magical buffs.