WhimsyTheFae
Explorer
Exactly.The Ubbergeek said:Grotesque and ugly is the point.![]()
Exactly.The Ubbergeek said:Grotesque and ugly is the point.![]()
I always sort of liked the idea that dryads actually looked like shapely human women, and were extremely attractive to humans, up until you touched them. Then you'd notice that they're actually made of wood, are cold as death, and you can pick up splinters or chiggers from them. If you've ever touched an arbutus tree, you'll get the idea. Being captured by one of these things for the purposes of procreation sounds like a good idea to a thirteen-year-old boy, but anyone who knows what they're like knows it's a fate worse than death.Keenath said:I believe that IS correct -- I seem to recall a comment in a playtest report that didn't directly say, but implied, that dryads could "turn ugly" or some such thing.
That would fit with a lot of fae, actually -- that they look pretty until you get past the illusion and find out that they're utterly inhuman and possibly horrifically ugly.
My sea goblins were inspired by goblin sharks, it seemed a natural fit.lukelightning said:I see sahuagin as more sharky and surface-going; they are the ones in the shallow waters near the surface.
A lobster-like goddess with boobs... seems to fit 4eI once commented to my brother that I thought it very odd that the Kuo-toa goddess had a human body....She's a horrible evil demon goddess, and her human body is there to inspire terror in the Kuo-toa.
Yeah, frogginess lands squarely in the realm of the bullywug. I think some people might be remembering these guys from the D&D cartoon, from so long ago...Mouseferatu said:Thing is, as far back as I can remember, kuo-toa were written to be fishy, not froggy. The frogginess came specifically from the art--which often failed to match the written word.
Congrats on 2000. Also, your games look like fun!Aeolius said:To make me happy?
(edit: given the typical world has more water than land, one would expect more aquatic life than terrestrial. Plus in a typical ocean setting there are amphibious races that tend to stay in the shallows, deep-dwelling races that spend their time in the depths, and numerous races in between. 2,000 posts... w00t! )
Keenath said:How about a link to a screenshot of Treebeard? Mobile tree-people aren't anywhere close to being a Guild Wars invention.
If they are still inspired on Deep Ones, they should have breasts.Wolfspider said:HA! HA HA HA HA HA HA!
Too true...too true....
No, frogginess lands squarely in the source material on which the kuo-toa were based. Lovecraft's Deep Ones were often as often described as "bactrian" and froglike as they were "ichtheous" and fishlike in The Shadow Over Innsmouth.fnwc said:Yeah, frogginess lands squarely in the realm of the bullywug. I think some people might be remembering these guys from the D&D cartoon, from so long ago...