Brewing potions

Coredump

Explorer
It takes one day to brew one potion.

That seems pretty harsh. A 9th level wizard can only make on potion of Jump in a day. Of course, a 1st level wizard could do the same....

Anyone have any ideas for speeding this up,without breaking it?

For example, I only allow one scroll per day, but it may have multiple spells on it. (Up to 6, but still has to be under daily GP allowance.)

Any ideas?
 

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I allow multiple 'draughts' of a potion (IE: 4 'draughts' of Cure Moderate Wounds) and that counts as one "potion". The limit I allow is usually caster level divided by 3, so your average 10th level wizard can make three draughts per potion.
 

Astalanya said:
I allow multiple 'draughts' of a potion (IE: 4 'draughts' of Cure Moderate Wounds) and that counts as one "potion". The limit I allow is usually caster level divided by 3, so your average 10th level wizard can make three draughts per potion.

I'd allow multiple draughts with a GP limit, 1000 GP per day. That's pretty consistent with scibe scroll and other item creation abilities.
 

I'm not sure I would go with multiple spells on the scroll in day. But the multiple potions of the same type I would go with. More like they are making a larger than necessary batch... same ingrediants, just more of them at the same time.
 

my rule and my dms rule is, if its under 1k, you can make multiple in a day. Like say its 50, then you can make 20 in a single day. always worked for me.
 

Malkavi said:
my rule and my dms rule is, if its under 1k, you can make multiple in a day. Like say its 50, then you can make 20 in a single day. always worked for me.
Works for me, except I'd require the preparation/slot expenditure of one spell per potion made. So you probably wouldn't be making 20 potions of Cure Light Wounds in one day unless you're 9th-10th level (depending on Wis).
 

Staffan said:
Works for me, except I'd require the preparation/slot expenditure of one spell per potion made. So you probably wouldn't be making 20 potions of Cure Light Wounds in one day unless you're 9th-10th level (depending on Wis).
Of course... that makes sense. I like it.

Would you still require only one type of potion, or could I make 2 cure serious, and 2 barkskin.
 


The nicest way IMHO is that of allowing multiple doses of the same potion.

It's nice to keep it limited to one single potion per day such as Cure Light Wounds, with the 1-day cost being explained by the time it actually takes to brew (which may require to keep an eye on it all the time).

But the quantity indeed shouldn't affect the brewing time much, and the limit is there more for game balance reasons. It would make sense if you could just multiply all ingredients by 10 and end up with 10 doses of the same thing.

I agree however on keeping the limit of 1/day per 1000gp worth (perhaps justifying it with extra time to prepare all the ingredients), which anyway shouldn't be a big issue.

Coredump said:
For example, I only allow one scroll per day, but it may have multiple spells on it. (Up to 6, but still has to be under daily GP allowance.)

That's fine and it's not even a house rule. ;) Nothing to actually forbid it or say 1 spell is the limit, and the DMG had examples of multispell scrolls in random treasure.
 

Coredump said:
Would you still require only one type of potion, or could I make 2 cure serious, and 2 barkskin.
I'd limit it to identical potions. Basically, you're making a bigger batch.
Li Shenron said:
It would make sense if you could just multiply all ingredients by 10 and end up with 10 doses of the same thing.
That's basically my idea, with the caveat that one of the "ingredients" is the spell involved. So if you want ten doses, you need ten spells prepared (or some other way of getting ten "instances" of the spell involved).
 

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