Brewing potions

tensen said:
I'm not sure I would go with multiple spells on the scroll in day. But the multiple potions of the same type I would go with. More like they are making a larger than necessary batch... same ingrediants, just more of them at the same time.

Isn't multiple spells on a scroll already a base rule? I know you can make a scroll with multiple spells on it, and I know that a scroll counts as a magic item, and it takes 1 day per 1000 GP of magic item made...

The only real difference I see between that and this potential potion rule is the additional limitation of only one type of potion per multiple potions... which seems to be there more for flavor than for balance reason.

Speaking of flavor, never brew potions. You can do everything Brew Potion can do AND MORE with Craft Wonderous Item.
 

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ARandomGod said:
Speaking of flavor, never brew potions. You can do everything Brew Potion can do AND MORE with Craft Wonderous Item.


Scrolls, Potions, Glyphs and Runes make up the vast majority of magic items in my world. Characters will find far my help & materials to make potions than ......

Do you make potions with Craft Wondrous Item? What do your characters make?


S
 

Sigurd said:
Do you make potions with Craft Wondrous Item? What do your characters make?


S

Nope, you make elixirs and ungents and oils. Of course, these things do pretty much exactly what potions do, with more options.
 

Splashing an Oil of Cure Critical Wounds onto a character that's gone -1 HP would seem nicer than trying to feed an unconscious character a potion.
 

Eloi said:
Splashing an Oil of Cure Critical Wounds onto a character that's gone -1 HP would seem nicer than trying to feed an unconscious character a potion.


OOoh, I think that the cure wounds are ungents. Gotta get the vocabulary right (in fact, actually there is jar of some sort of ointment with a cure spell in it right in the DMG, giving precedence.
 

ARandomGod said:
OOoh, I think that the cure wounds are ungents. Gotta get the vocabulary right (in fact, actually there is jar of some sort of ointment with a cure spell in it right in the DMG, giving precedence.

Keoghtom's Ointment, to be precise.
 

Eloi said:
Splashing an Oil of Cure Critical Wounds onto a character that's gone -1 HP would seem nicer than trying to feed an unconscious character a potion.
Here you go:
3ESRD said:
Activation
Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use:
Drinking a potion or applying an oil is a standard action. The potion or oil takes effect immediately.
Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as with casting a spell). If the character fails this check, he or she cannot drink the potion. An attacker may direct the attack of opportunity against the potion or oil container rather than against the character. A successful attack on the potion can destroy the container.
A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils.
Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.
A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.
And...
3.5SRD said:
Activation: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.
Drinking a potion or using an oil on an item of gear is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as for casting a spell). If the character fails this check, she cannot drink the potion. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container.
A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils.
Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.
A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.
As you can see, in either case the making of oils and unguents is ACTUALLY a function of the Brew Potion feat. They just made some sample wondrous items in the DMG that screws with the perception. This is why I prefer the magic system in Elements of Magic - absolutely NO exceptions. It's either a Create spell or an Evoke spell, and it's easy to define which. And it's either a charged item or a wondrous item, and it's easy to define which. Much easier to use than the wonky rules presented in the core system.
 

genshou said:
As you can see, in either case the making of oils and unguents is ACTUALLY a function of the Brew Potion feat. They just made some sample wondrous items in the DMG that screws with the perception.


No... oils and ungents are listed under craft wonderous. Now, I can accept a statement that they should go under brew potion. But lets not forget the limitations on potions, and there are several. These limitations do not apply to oils and ungents. You can have an oil of fireball. You can't have a potion of fireball. You can have an oil of stoneskin, you can't have a potion of stoneskin.
 

oils and ungents are listed under craft wonderous.

I'm curious as to where you got that. The rules in this area are notoriously (and I gather intentionally) vague.


In the 3.5 books the feat descriptions for Potion & Wondrous Item both defer to the DMGuide where Potions & Oils are talked of together in the same section. The Wondrous items list does have a few Elixers but it is also the catch all for everything that doesn't fit in the earlier sections. You could make a case for the Elixer of Love as basically being a potion created as a wondrous item I think that is an oversight rather than something to base a rule on.

I imagine you could use the wondrous Item feat to make something beyond the 3rd level reqs of potions but it should be a whole lot more expensive in Experience & Production price.

after all:

Keoghtom's Ointment costs 4000 gp

Potions (or Oils) that do the same thing cost 1550 gp
Cure Light wounds = 50gp
Neutralize Poison = 750gp
Remove Disease = 750gp

Which would your character rather make?

S
 
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ARandomGod said:
No... oils and ungents are listed under craft wonderous. Now, I can accept a statement that they should go under brew potion. But lets not forget the limitations on potions, and there are several. These limitations do not apply to oils and ungents. You can have an oil of fireball. You can't have a potion of fireball. You can have an oil of stoneskin, you can't have a potion of stoneskin.
This is the same logic that eschews Open Locks. "I will Disable Device the lock, now it won't lock and I can open the door"

Do you allow continous Cure Light Wound rings? they are legal "by the book"

But, what you are proposing, alas, isn't even legal. Wonderous Items are for "anything that doesn't fall into the other groups" (DMG p. 246) A potion of Cure light wounds *does* fall under potions. An Elixer of Love, does not. All of the elixers/unguents/oils/etc listed in the wonderous category *can't* be made with Brew Potion, that is why they are there.

Otherwise, *everything* could be made as a wonderous item..rings, rods, staves, etc. No, the rules state that wonderous items are only if they don't already fit elsewhere.
 

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