Tony Vargas
Legend
Waitaminit. 'Kill' XP is 'life force?' So adventurers are going around collecting the monsters' quickening to level up? That's priceless.I invented (or deduced?) their existence a while ago because otherwise nonlethal traps in D&D just don't make any sense at all. But you need nonlethal traps in order for gameplay to be fun.
It also helps rationalize the fact that you get XP for defeating (most) traps. It's the kill XP (life force) from the gremlin.
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