D&D (2024) Bring back the small shield (also, a rapier fix)

Does it really make sense to have a buckler that takes an action to don and doff, or do you also ignore that rule as part of reflavoring?
Hahaha yeah I think everyone ignores that rule. That or it doesn't come up enough to warrant anything. How often do people don and doff shields in your games?
 

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It's not about the flavor, it's about mechanics and balance.
you can flavor 3 types of shields as much as 1 type of shield.
Is it? My mistake. I thought the post was about flavour (having another type of shield) and then trying to find mechanics to make it interesting/worthwhile, and then checking to see if those mechanics were ok.

I was saying that you can have this flavour without changing anything.
 

Hahaha yeah I think everyone ignores that rule. That or it doesn't come up enough to warrant anything. How often do people don and doff shields in your games?
Having to waste an action to doff a shield is something that comes up relatively often. The most common cases are:
  • when the party has to deal with a flying or far away ranged opponents, and shield wearers need to put away their shield if they want to use their bows or crossbows (and another action to don them back, if melee is engaged later)
  • when somebody who's wearing a shield needs to engage, mid-battle, in an activity that is hard or impossibile to pull off without both hands available (climbing, swimming in stormy water, pulling up an heavy portcullis, disabling complex machinery, etc).
 
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Don shield: Bonus action
drop a shield: free or stowing it away on you: object interaction.

it runs great.
It's clearly against RAW and RAI, though. Obviously, everyone can run their game as they wish, but it is a straight-up buff to shield users. I'm much more in favor of a diversification of shield types.
 

It would definitely be nice to get some mechanical variety for shields. It seems downright absurd that a tiny buckler barely larger than your hand, and a massive roman tower shield the size of a man, are completely identical.

It's like giving daggers and greatswords the same stats.
 

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