Ahnehnois
First Post
Try it the other way around. A barbarian rages, and at the end of his rage, he is fatigued. If already fatigued, he becomes exhausted. If already exhausted, he passes out. If the barbarian has time and desires, he can rest to remove the fatigue, because that's what resting does.So take the second thing i suggested. Why does this not fit your narrative approach. In books, comics, games and classic dnd, a raging barbarian is always winded or tired afterwards.
Why is a per encounter until adequate rest limitation not suitable? Either that or a reduction into the overall power of Rage.
What does grafting a rage per day mechanic on top of that contribute? Why was the fatigue alone insufficient?